diff options
Diffstat (limited to 'src/Blocks/BlockDirt.h')
-rw-r--r-- | src/Blocks/BlockDirt.h | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index aae6719e2..cc0d845e4 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -52,14 +52,26 @@ public: return; } } - + + // Make sure that there is enough light at the source block to spread + if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) + { + a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); + return; + } + else if (std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))) < 9) + { + // Source block is not bright enough to spread + return; + } + // Grass spreads to adjacent dirt blocks: cFastRandom rand; for (int i = 0; i < 2; i++) // Pick two blocks to grow to { - int OfsX = rand.NextInt(3, a_RelX) - 1; // [-1 .. 1] - int OfsY = rand.NextInt(5, a_RelY) - 3; // [-3 .. 1] - int OfsZ = rand.NextInt(3, a_RelZ) - 1; // [-1 .. 1] + int OfsX = rand.NextInt(3) - 1; // [-1 .. 1] + int OfsY = rand.NextInt(5) - 3; // [-3 .. 1] + int OfsZ = rand.NextInt(3) - 1; // [-1 .. 1] BLOCKTYPE DestBlock; NIBBLETYPE DestMeta; |