diff options
Diffstat (limited to 'src/Blocks/BlockDoor.h')
-rw-r--r-- | src/Blocks/BlockDoor.h | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index 1b5c33d46..45102fd01 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -191,14 +191,18 @@ private: virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { // CanBeAt is also called on placement, so the top part can't check for the bottom part. - // Both parts can only that their base is a valid block. + // Both parts can only that the base of the door (i.e. -2 for a door top) is a valid block. + const auto BasePosition = a_Position.addedY(((a_Meta & 0x8) == 0x8) ? -2 : -1); + if (!cChunkDef::IsValidHeight(BasePosition)) + { + return false; + } BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - const auto BasePosition = a_Position.addedY(((a_Meta & 0x8) == 0x8) ? -2 : -1); a_Chunk.GetBlockTypeMeta(BasePosition, BlockType, BlockMeta); - return (BasePosition.y >= 0) && CanBeOn(BlockType, BlockMeta); + return CanBeOn(BlockType, BlockMeta); } @@ -216,9 +220,10 @@ private: if ((Meta & 0x08) != 0) { // The coords are pointing at the top part of the door - if (a_BlockPos.y > 0) + const auto BottomPos = a_BlockPos.addedY(-1); + if (cChunkDef::IsValidHeight(BottomPos)) { - NIBBLETYPE DownMeta = a_ChunkInterface.GetBlockMeta(a_BlockPos.addedY(-1)); + NIBBLETYPE DownMeta = a_ChunkInterface.GetBlockMeta(BottomPos); return static_cast<NIBBLETYPE>((DownMeta & 0x07) | 0x08 | (Meta << 4)); } // This is the top part of the door at the bottommost layer of the world, there's no bottom: @@ -227,9 +232,10 @@ private: else { // The coords are pointing at the bottom part of the door - if (a_BlockPos.y < cChunkDef::Height - 1) + const auto TopPos = a_BlockPos.addedY(1); + if (cChunkDef::IsValidHeight(TopPos)) { - NIBBLETYPE UpMeta = a_ChunkInterface.GetBlockMeta(a_BlockPos.addedY(1)); + NIBBLETYPE UpMeta = a_ChunkInterface.GetBlockMeta(TopPos); return static_cast<NIBBLETYPE>(Meta | (UpMeta << 4)); } // This is the bottom part of the door at the topmost layer of the world, there's no top: |