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-rw-r--r--src/Blocks/BlockIce.h26
1 files changed, 18 insertions, 8 deletions
diff --git a/src/Blocks/BlockIce.h b/src/Blocks/BlockIce.h
index c50623594..47a84e5a7 100644
--- a/src/Blocks/BlockIce.h
+++ b/src/Blocks/BlockIce.h
@@ -24,14 +24,24 @@ public:
}
- virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
- // TODO: Ice destroyed with air below it should turn into air instead of water
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
- // This is called later than the real destroying of this ice block
+ if (a_Player->IsGameModeCreative() || (a_BlockY <= 0))
+ {
+ return;
+ }
+
+ cEnchantments Enchantments = a_Player->GetInventory().GetEquippedItem().m_Enchantments;
+ if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) == 0)
+ {
+ BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
+ if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
+ {
+ return;
+ }
+
+ a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
+ // This is called later than the real destroying of this ice block
+ }
}
} ;
-
-
-
-