diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockLadder.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h index fa1f80a6e..5c2b542c0 100644 --- a/src/Blocks/BlockLadder.h +++ b/src/Blocks/BlockLadder.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( - cChunkInterface * a_ChunkInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta @@ -68,7 +68,7 @@ public: /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure - static char FindSuitableBlockFace(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) + static char FindSuitableBlockFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { for (int Face = 2; Face <= 5; Face++) { @@ -81,7 +81,7 @@ public: } - static bool LadderCanBePlacedAt(cChunkInterface * a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) + static bool LadderCanBePlacedAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) { if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP)) { @@ -90,11 +90,11 @@ public: AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); - return g_BlockIsSolid[a_ChunkInterface->GetBlock(a_BlockX, a_BlockY, a_BlockZ)]; + return g_BlockIsSolid[a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)]; } - virtual bool CanBeAt(cChunkInterface * a_ChunkInterface,int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface,int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); |