diff options
Diffstat (limited to 'src/Blocks/BlockLadder.h')
-rw-r--r-- | src/Blocks/BlockLadder.h | 106 |
1 files changed, 17 insertions, 89 deletions
diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h index b4e8294b6..06ef2b01c 100644 --- a/src/Blocks/BlockLadder.h +++ b/src/Blocks/BlockLadder.h @@ -2,6 +2,7 @@ #pragma once #include "BlockHandler.h" +#include "BlockInfo.h" #include "Mixins.h" @@ -17,58 +18,23 @@ public: using Super::Super; -private: - virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, - cPlayer & a_Player, - const Vector3i a_PlacedBlockPos, - eBlockFace a_ClickedBlockFace, - const Vector3i a_CursorPos, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) const override + /** Returns true if the ladder will be supported by the block through the given blockface. */ + static bool CanBePlacedOn(const BLOCKTYPE a_BlockType, const eBlockFace a_BlockFace) { - // Try finding a suitable neighbor block face for the ladder; start with the given one. - if (!LadderCanBePlacedAt(a_ChunkInterface, a_PlacedBlockPos, a_ClickedBlockFace)) + if ( + (a_BlockFace == BLOCK_FACE_NONE) || + (a_BlockFace == BLOCK_FACE_BOTTOM) || + (a_BlockFace == BLOCK_FACE_TOP) + ) { - a_ClickedBlockFace = FindSuitableBlockFace(a_ChunkInterface, a_PlacedBlockPos); - if (a_ClickedBlockFace == BLOCK_FACE_NONE) - { - return false; - } + return false; } - a_BlockType = m_BlockType; - a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace); - return true; - } - - - - - - /** Converts the block face of the neighbor to which the ladder is attached to the ladder block's meta. */ - static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_NeighborBlockFace) - { - switch (a_NeighborBlockFace) - { - case BLOCK_FACE_ZM: return 0x2; - case BLOCK_FACE_ZP: return 0x3; - case BLOCK_FACE_XM: return 0x4; - case BLOCK_FACE_XP: return 0x5; - case BLOCK_FACE_NONE: - case BLOCK_FACE_YM: - case BLOCK_FACE_YP: - { - return 0x2; - } - } - UNREACHABLE("Unsupported neighbor block face"); + return cBlockInfo::IsSolid(a_BlockType); } - - - +private: /** Converts the ladder block's meta to the block face of the neighbor to which the ladder is attached. */ static eBlockFace MetaDataToBlockFace(NIBBLETYPE a_MetaData) @@ -87,51 +53,13 @@ private: - /** Finds a suitable block face value for the Ladder. - The returned value is the block face of the neighbor of the specified block to which a ladder at a_LadderPos can be attached. - Returns BLOCK_FACE_NONE if no valid location is found */ - static eBlockFace FindSuitableBlockFace(cChunkInterface & a_ChunkInterface, const Vector3i a_LadderPos) - { - for (int FaceInt = BLOCK_FACE_ZM; FaceInt <= BLOCK_FACE_XP; FaceInt++) - { - eBlockFace Face = static_cast<eBlockFace>(FaceInt); - if (LadderCanBePlacedAt(a_ChunkInterface, a_LadderPos, Face)) - { - return Face; - } - } - return BLOCK_FACE_NONE; - } - - - - - - /** Returns true if the ladder in the specified position will be supported by its neghbor through the specified neighbor's blockface. */ - static bool LadderCanBePlacedAt(cChunkInterface & a_ChunkInterface, const Vector3i a_LadderPos, eBlockFace a_NeighborBlockFace) - { - if ( - (a_NeighborBlockFace == BLOCK_FACE_NONE) || - (a_NeighborBlockFace == BLOCK_FACE_BOTTOM) || - (a_NeighborBlockFace == BLOCK_FACE_TOP) - ) - { - return false; - } - - auto NeighborPos = AddFaceDirection(a_LadderPos, a_NeighborBlockFace, true); - return cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(NeighborPos)); - } - - - - - - virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override + virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { - auto NeighborBlockFace = MetaDataToBlockFace(a_Chunk.GetMeta(a_RelPos)); - auto LadderAbsPos = a_Chunk.RelativeToAbsolute(a_RelPos); - return LadderCanBePlacedAt(a_ChunkInterface, LadderAbsPos, NeighborBlockFace); + auto Face = MetaDataToBlockFace(a_Meta); + auto NeighborRelPos = AddFaceDirection(a_Position, Face, true); + BLOCKTYPE NeighborBlockType; + a_Chunk.UnboundedRelGetBlockType(NeighborRelPos, NeighborBlockType); + return CanBePlacedOn(NeighborBlockType, Face); } |