diff options
Diffstat (limited to 'src/Blocks/BlockOre.h')
-rw-r--r-- | src/Blocks/BlockOre.h | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h index e329a5781..6c01a6a27 100644 --- a/src/Blocks/BlockOre.h +++ b/src/Blocks/BlockOre.h @@ -3,10 +3,6 @@ #include "BlockHandler.h" - - - - class cBlockOreHandler: public cBlockHandler { @@ -31,17 +27,20 @@ private: } } - // TODO: Handle the Fortune enchantment here auto & random = GetRandomProvider(); + const unsigned int FortuneLevel = ToolFortuneLevel(a_Tool); + // Clamp to 10 to prevent server crash if thing are mined with extremely high level fortune pick + const unsigned int DropMult = std::clamp<unsigned int>(FloorC(random.RandReal(FortuneLevel + 2.0)), 1, 10); + switch (m_BlockType) { - case E_BLOCK_LAPIS_ORE: return cItem(E_ITEM_DYE, random.RandInt<char>(4, 8), 4); - case E_BLOCK_REDSTONE_ORE: return cItem(E_ITEM_REDSTONE_DUST, random.RandInt<char>(4, 5), 0); - case E_BLOCK_REDSTONE_ORE_GLOWING: return cItem(E_ITEM_REDSTONE_DUST, random.RandInt<char>(4, 5), 0); - case E_BLOCK_DIAMOND_ORE: return cItem(E_ITEM_DIAMOND); - case E_BLOCK_EMERALD_ORE: return cItem(E_ITEM_EMERALD); - case E_BLOCK_COAL_ORE: return cItem(E_ITEM_COAL); - case E_BLOCK_NETHER_QUARTZ_ORE: return cItem(E_ITEM_NETHER_QUARTZ); + case E_BLOCK_LAPIS_ORE: return cItem(E_ITEM_DYE, DropMult * random.RandInt<char>(4, 9), 4); + case E_BLOCK_REDSTONE_ORE: // handled by next case (glowing redstone), no dropMult + case E_BLOCK_REDSTONE_ORE_GLOWING: return cItem(E_ITEM_REDSTONE_DUST, random.RandInt<char>(4, 5 + FortuneLevel), 0); + case E_BLOCK_DIAMOND_ORE: return cItem(E_ITEM_DIAMOND, DropMult); + case E_BLOCK_EMERALD_ORE: return cItem(E_ITEM_EMERALD, DropMult); + case E_BLOCK_COAL_ORE: return cItem(E_ITEM_COAL, DropMult); + case E_BLOCK_NETHER_QUARTZ_ORE: return cItem(E_ITEM_NETHER_QUARTZ, DropMult); case E_BLOCK_CLAY: return cItem(E_ITEM_CLAY, 4); default: { |