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-rw-r--r--src/Blocks/BroadcastInterface.h170
1 files changed, 125 insertions, 45 deletions
diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h
index 6c52a5156..d7c17b564 100644
--- a/src/Blocks/BroadcastInterface.h
+++ b/src/Blocks/BroadcastInterface.h
@@ -15,53 +15,133 @@ enum class EffectID : Int32;
class cBroadcastInterface
{
-public:
+ public:
virtual ~cBroadcastInterface() {}
// Broadcast respective packets to all clients of the chunk where the event is taking place
// (Please keep these alpha-sorted)
- virtual void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) = 0;
- virtual void BroadcastBlockAction (Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastBlockBreakAnimation (UInt32 a_EntityID, Vector3i a_BlockPos, Int8 a_Stage, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastBlockEntity (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastBossBarUpdateHealth (const cEntity & a_Entity, UInt32 a_UniqueID, float a_FractionFilled) = 0;
- virtual void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = nullptr, eMessageType a_ChatPrefix = mtCustom) = 0;
- virtual void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastChatFailure (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastChatSuccess (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastChatWarning (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastCollectEntity (const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
- virtual void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastEntityPosition (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastEntityAnimation (const cEntity & a_Entity, EntityAnimation a_Animation, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) = 0;
- virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) = 0;
- virtual void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastPlayerListUpdatePing () = 0;
- virtual void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
- virtual void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_PlayerName, cObjective::Score a_Score, Byte a_Mode) = 0;
- virtual void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
- virtual void BroadcastSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastSoundParticleEffect (const EffectID a_EffectID, Vector3i a_SrcPos, int a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastThunderbolt (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastTimeUpdate (const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastUnleashEntity (const cEntity & a_Entity) = 0;
- virtual void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) = 0;
+ virtual void BroadcastBlockAction(
+ Vector3i a_BlockPos,
+ Byte a_Byte1,
+ Byte a_Byte2,
+ BLOCKTYPE a_BlockType,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastBlockBreakAnimation(
+ UInt32 a_EntityID,
+ Vector3i a_BlockPos,
+ Int8 a_Stage,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastBlockEntity(Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastBossBarUpdateHealth(const cEntity & a_Entity, UInt32 a_UniqueID, float a_FractionFilled) = 0;
+ virtual void BroadcastChat(
+ const AString & a_Message,
+ const cClientHandle * a_Exclude = nullptr,
+ eMessageType a_ChatPrefix = mtCustom
+ ) = 0;
+ virtual void BroadcastChatInfo(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChatFatal(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChatDeath(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChat(const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastCollectEntity(
+ const cEntity & a_Collected,
+ const cEntity & a_Collector,
+ unsigned a_Count,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
+ virtual void BroadcastEntityEffect(
+ const cEntity & a_Entity,
+ int a_EffectID,
+ int a_Amplifier,
+ int a_Duration,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastEntityEquipment(
+ const cEntity & a_Entity,
+ short a_SlotNum,
+ const cItem & a_Item,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityPosition(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityAnimation(
+ const cEntity & a_Entity,
+ EntityAnimation a_Animation,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) = 0;
+ virtual void BroadcastParticleEffect(
+ const AString & a_ParticleName,
+ Vector3f a_Src,
+ Vector3f a_Offset,
+ float a_ParticleData,
+ int a_ParticleAmount,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastParticleEffect(
+ const AString & a_ParticleName,
+ Vector3f a_Src,
+ Vector3f a_Offset,
+ float a_ParticleData,
+ int a_ParticleAmount,
+ std::array<int, 2> a_Data,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastPlayerListHeaderFooter(const cCompositeChat & a_Header, const cCompositeChat & a_Footer) = 0;
+ virtual void BroadcastPlayerListRemovePlayer(
+ const cPlayer & a_Player,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastPlayerListUpdateDisplayName(
+ const cPlayer & a_Player,
+ const AString & a_CustomName,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastPlayerListUpdateGameMode(
+ const cPlayer & a_Player,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastPlayerListUpdatePing() = 0;
+ virtual void BroadcastRemoveEntityEffect(
+ const cEntity & a_Entity,
+ int a_EffectID,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
+ virtual void BroadcastScoreUpdate(
+ const AString & a_Objective,
+ const AString & a_PlayerName,
+ cObjective::Score a_Score,
+ Byte a_Mode
+ ) = 0;
+ virtual void BroadcastDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
+ virtual void BroadcastSoundEffect(
+ const AString & a_SoundName,
+ Vector3d a_Position,
+ float a_Volume,
+ float a_Pitch,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastSoundParticleEffect(
+ const EffectID a_EffectID,
+ Vector3i a_SrcPos,
+ int a_Data,
+ const cClientHandle * a_Exclude = nullptr
+ ) = 0;
+ virtual void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastTimeUpdate(const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastUnleashEntity(const cEntity & a_Entity) = 0;
+ virtual void BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude = nullptr) = 0;
};