diff options
Diffstat (limited to 'src/Blocks/WorldInterface.h')
-rw-r--r-- | src/Blocks/WorldInterface.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index 2a39ffbc2..4ae3f33c9 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -4,13 +4,11 @@ #include "../FunctionRef.h" #include "../Mobs/MonsterTypes.h" -class cBedEntity; class cBlockEntity; class cBroadcastInterface; class cItems; class cPlayer; -using cBedCallback = cFunctionRef<bool(cBedEntity &)>; using cBlockEntityCallback = cFunctionRef<bool(cBlockEntity &)>; using cPlayerListCallback = cFunctionRef<bool(cPlayer &)>; using cEntityCallback = cFunctionRef<bool(cEntity &)>; @@ -32,10 +30,8 @@ public: virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0; - virtual bool DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback) = 0; - /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ - virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback) = 0; + virtual bool DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback) = 0; /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0; |