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-rw-r--r--src/Blocks/BlockButton.cpp21
-rw-r--r--src/Blocks/BlockButton.h36
-rw-r--r--src/Blocks/BlockComparator.cpp4
-rw-r--r--src/Blocks/BlockLever.cpp13
-rw-r--r--src/Blocks/BlockLever.h19
-rw-r--r--src/Blocks/BlockRedstoneRepeater.cpp3
-rw-r--r--src/Blocks/BlockRedstoneRepeater.h27
-rw-r--r--src/Blocks/BlockTorch.h2
8 files changed, 87 insertions, 38 deletions
diff --git a/src/Blocks/BlockButton.cpp b/src/Blocks/BlockButton.cpp
index 1011f9351..19b055b62 100644
--- a/src/Blocks/BlockButton.cpp
+++ b/src/Blocks/BlockButton.cpp
@@ -17,21 +17,14 @@ cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType)
void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
- // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
+ // Flip the ON bit on/off using the XOR bitwise operation
NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
- a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
-
- if (Meta & 0x08)
- {
- a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
- }
- else
- {
- a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f);
- }
-
- // Queue a button reset (unpress), with a GetBlock to prevent duplication of buttons (press, break, wait for reset)
- a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 25);
+
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
+ a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
+
+ // Queue a button reset (unpress)
+ a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30);
}
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
index e3f655bfa..15649acc0 100644
--- a/src/Blocks/BlockButton.h
+++ b/src/Blocks/BlockButton.h
@@ -14,11 +14,11 @@ public:
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
-
+
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
- a_Pickups.push_back(cItem(m_BlockType == E_BLOCK_WOODEN_BUTTON ? E_BLOCK_WOODEN_BUTTON : E_BLOCK_STONE_BUTTON, 1, 0));
+ a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
@@ -51,10 +51,10 @@ public:
{
switch (a_BlockFace)
{
- case BLOCK_FACE_ZP: { return 0x4; }
- case BLOCK_FACE_ZM: { return 0x3; }
- case BLOCK_FACE_XP: { return 0x2; }
- case BLOCK_FACE_XM: { return 0x1; }
+ case BLOCK_FACE_ZM: { return 0x4; }
+ case BLOCK_FACE_ZP: { return 0x3; }
+ case BLOCK_FACE_XM: { return 0x2; }
+ case BLOCK_FACE_XP: { return 0x1; }
default:
{
ASSERT(!"Unhandled block face!");
@@ -62,6 +62,30 @@ public:
}
}
}
+
+ inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
+ {
+ switch (a_Meta & 0x7)
+ {
+ case 0x1: return BLOCK_FACE_XP;
+ case 0x2: return BLOCK_FACE_XM;
+ case 0x3: return BLOCK_FACE_ZP;
+ case 0x4: return BLOCK_FACE_ZM;
+ default:
+ {
+ ASSERT(!"Unhandled block meta!");
+ return BLOCK_FACE_NONE;
+ }
+ }
+ }
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
+
+ AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
+ return (a_RelY > 0) && (g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY, a_RelZ)]);
+ }
} ;
diff --git a/src/Blocks/BlockComparator.cpp b/src/Blocks/BlockComparator.cpp
index b4e5a55d0..8bc0ac5ac 100644
--- a/src/Blocks/BlockComparator.cpp
+++ b/src/Blocks/BlockComparator.cpp
@@ -1,7 +1,7 @@
#include "Globals.h"
#include "BlockComparator.h"
-#include "../Simulator/RedstoneSimulator.h"
+#include "BlockRedstoneRepeater.h"
#include "../Entities/Player.h"
@@ -44,7 +44,7 @@ bool cBlockComparatorHandler::GetPlacementBlockTypeMeta(
)
{
a_BlockType = m_BlockType;
- a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation());
return true;
}
diff --git a/src/Blocks/BlockLever.cpp b/src/Blocks/BlockLever.cpp
index a9bd6c990..2739fa3a9 100644
--- a/src/Blocks/BlockLever.cpp
+++ b/src/Blocks/BlockLever.cpp
@@ -19,18 +19,11 @@ cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType)
void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
- // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
+ // Flip the ON bit on/off using the XOR bitwise operation
NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
- a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
- if (Meta & 0x08)
- {
- a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
- }
- else
- {
- a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f);
- }
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
+ a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
}
diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h
index 5553170e2..fe7ecdf7e 100644
--- a/src/Blocks/BlockLever.h
+++ b/src/Blocks/BlockLever.h
@@ -1,7 +1,6 @@
#pragma once
#include "BlockHandler.h"
-#include "../Simulator/RedstoneSimulator.h"
@@ -37,11 +36,27 @@ public:
) override
{
a_BlockType = m_BlockType;
- a_BlockMeta = cRedstoneSimulator::LeverDirectionToMetaData(a_BlockFace);
+ a_BlockMeta = LeverDirectionToMetaData(a_BlockFace);
return true;
}
+ inline static NIBBLETYPE LeverDirectionToMetaData(char a_Dir)
+ {
+ // Determine lever direction:
+ switch (a_Dir)
+ {
+ case BLOCK_FACE_TOP: return 0x6;
+ case BLOCK_FACE_EAST: return 0x1;
+ case BLOCK_FACE_WEST: return 0x2;
+ case BLOCK_FACE_SOUTH: return 0x3;
+ case BLOCK_FACE_NORTH: return 0x4;
+ case BLOCK_FACE_BOTTOM: return 0x0;
+ default: return 0x6;
+ }
+ }
+
+
virtual const char * GetStepSound(void) override
{
return "step.wood";
diff --git a/src/Blocks/BlockRedstoneRepeater.cpp b/src/Blocks/BlockRedstoneRepeater.cpp
index 72ea21012..3ab5bc559 100644
--- a/src/Blocks/BlockRedstoneRepeater.cpp
+++ b/src/Blocks/BlockRedstoneRepeater.cpp
@@ -1,7 +1,6 @@
#include "Globals.h"
#include "BlockRedstoneRepeater.h"
-#include "../Simulator/RedstoneSimulator.h"
#include "../Entities/Player.h"
@@ -42,7 +41,7 @@ bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta(
)
{
a_BlockType = m_BlockType;
- a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetRotation());
return true;
}
diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h
index 958841a34..a61121d3a 100644
--- a/src/Blocks/BlockRedstoneRepeater.h
+++ b/src/Blocks/BlockRedstoneRepeater.h
@@ -48,6 +48,33 @@ public:
{
return "step.wood";
}
+
+
+ inline static NIBBLETYPE RepeaterRotationToMetaData(double a_Rotation)
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+ if (a_Rotation > 360)
+ {
+ a_Rotation -= 360;
+ }
+
+ if ((a_Rotation >= 0) && (a_Rotation < 90))
+ {
+ return 0x1;
+ }
+ else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ {
+ return 0x3;
+ }
+ else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ {
+ return 0x2;
+ }
+ else
+ {
+ return 0x0;
+ }
+ }
} ;
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
index 36383a524..72a313126 100644
--- a/src/Blocks/BlockTorch.h
+++ b/src/Blocks/BlockTorch.h
@@ -169,8 +169,6 @@ public:
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
- int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
- int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true);
BLOCKTYPE BlockInQuestion;