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-rw-r--r--src/Blocks/BlockGlowstone.h16
-rw-r--r--src/Blocks/BlockHandler.cpp14
-rw-r--r--src/Blocks/BlockHandler.h2
-rw-r--r--src/Blocks/BlockOre.h27
-rw-r--r--src/Blocks/BlockSeaLantern.h17
5 files changed, 41 insertions, 35 deletions
diff --git a/src/Blocks/BlockGlowstone.h b/src/Blocks/BlockGlowstone.h
index 930509e0a..11aa5e379 100644
--- a/src/Blocks/BlockGlowstone.h
+++ b/src/Blocks/BlockGlowstone.h
@@ -6,6 +6,7 @@
+
class cBlockGlowstoneHandler :
public cBlockHandler
{
@@ -22,13 +23,14 @@ private:
{
return cItem(E_BLOCK_GLOWSTONE, 1, 0);
}
- else
- {
- unsigned int DropNum = GetRandomProvider().RandInt<char>(2, 4 + ToolFortuneLevel(a_Tool));
- // cap the dropnum to the max amount of 4
- DropNum = std::min<unsigned int>(DropNum, 4);
- return cItem(E_ITEM_GLOWSTONE_DUST, DropNum, 0);
- }
+
+ // Number of dust to drop, capped at the max amount of 4.
+ const auto Drops = std::min(
+ static_cast<char>(4),
+ GetRandomProvider().RandInt<char>(2, 4 + ToolFortuneLevel(a_Tool))
+ );
+
+ return cItem(E_ITEM_GLOWSTONE_DUST, Drops);
}
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 4272bc607..274460e50 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -649,16 +649,16 @@ bool cBlockHandler::ToolHasSilkTouch(const cItem * a_Tool)
-unsigned int cBlockHandler::ToolFortuneLevel(const cItem * a_Tool)
+unsigned char cBlockHandler::ToolFortuneLevel(const cItem * a_Tool)
{
- if (a_Tool != nullptr)
+ if ((a_Tool != nullptr) && ItemCategory::IsTool(a_Tool->m_ItemType))
{
- return a_Tool->m_Enchantments.GetLevel(cEnchantments::enchFortune);
- }
- else // Not a tool
- {
- return 0;
+ // Return enchantment level, limited to avoid spawning excessive pickups (crashing the server) when modified items are used:
+ return std::min(8U, a_Tool->m_Enchantments.GetLevel(cEnchantments::enchFortune));
}
+
+ // Not a tool:
+ return 0;
}
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index 8d595cc4a..87b259d54 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -232,7 +232,7 @@ public:
/** Returns the fortune level of a tool, if it is a valid tool.
Can be used in ConvertToPickups() implementations. */
- static unsigned int ToolFortuneLevel(const cItem * a_Tool);
+ static unsigned char ToolFortuneLevel(const cItem * a_Tool);
// Gets the blockhandler for the given block type.
static const cBlockHandler & For(BLOCKTYPE a_BlockType);
diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h
index 6c01a6a27..5dbeac268 100644
--- a/src/Blocks/BlockOre.h
+++ b/src/Blocks/BlockOre.h
@@ -3,6 +3,10 @@
#include "BlockHandler.h"
+
+
+
+
class cBlockOreHandler:
public cBlockHandler
{
@@ -21,26 +25,25 @@ private:
{
switch (m_BlockType)
{
- // If it was a glowing redstone ore, drop a normal redstone ore
+ // If it was a glowing redstone ore, drop a normal redstone ore:
case E_BLOCK_REDSTONE_ORE_GLOWING: return cItem(E_BLOCK_REDSTONE_ORE);
default: return cItem(m_BlockType);
}
}
- auto & random = GetRandomProvider();
- const unsigned int FortuneLevel = ToolFortuneLevel(a_Tool);
- // Clamp to 10 to prevent server crash if thing are mined with extremely high level fortune pick
- const unsigned int DropMult = std::clamp<unsigned int>(FloorC(random.RandReal(FortuneLevel + 2.0)), 1, 10);
+ auto & Random = GetRandomProvider();
+ const auto FortuneLevel = ToolFortuneLevel(a_Tool);
+ const auto Drops = std::max(static_cast<char>(1), FloorC<char>(Random.RandReal(FortuneLevel + 2.0)));
switch (m_BlockType)
{
- case E_BLOCK_LAPIS_ORE: return cItem(E_ITEM_DYE, DropMult * random.RandInt<char>(4, 9), 4);
- case E_BLOCK_REDSTONE_ORE: // handled by next case (glowing redstone), no dropMult
- case E_BLOCK_REDSTONE_ORE_GLOWING: return cItem(E_ITEM_REDSTONE_DUST, random.RandInt<char>(4, 5 + FortuneLevel), 0);
- case E_BLOCK_DIAMOND_ORE: return cItem(E_ITEM_DIAMOND, DropMult);
- case E_BLOCK_EMERALD_ORE: return cItem(E_ITEM_EMERALD, DropMult);
- case E_BLOCK_COAL_ORE: return cItem(E_ITEM_COAL, DropMult);
- case E_BLOCK_NETHER_QUARTZ_ORE: return cItem(E_ITEM_NETHER_QUARTZ, DropMult);
+ case E_BLOCK_LAPIS_ORE: return cItem(E_ITEM_DYE, Drops * Random.RandInt<char>(4, 9), 4);
+ case E_BLOCK_REDSTONE_ORE: // Handled by next case (glowing redstone)
+ case E_BLOCK_REDSTONE_ORE_GLOWING: return cItem(E_ITEM_REDSTONE_DUST, Random.RandInt<char>(4, 5 + FortuneLevel));
+ case E_BLOCK_DIAMOND_ORE: return cItem(E_ITEM_DIAMOND, Drops);
+ case E_BLOCK_EMERALD_ORE: return cItem(E_ITEM_EMERALD, Drops);
+ case E_BLOCK_COAL_ORE: return cItem(E_ITEM_COAL, Drops);
+ case E_BLOCK_NETHER_QUARTZ_ORE: return cItem(E_ITEM_NETHER_QUARTZ, Drops);
case E_BLOCK_CLAY: return cItem(E_ITEM_CLAY, 4);
default:
{
diff --git a/src/Blocks/BlockSeaLantern.h b/src/Blocks/BlockSeaLantern.h
index 1fab10a11..2ff100d85 100644
--- a/src/Blocks/BlockSeaLantern.h
+++ b/src/Blocks/BlockSeaLantern.h
@@ -6,6 +6,7 @@
+
class cBlockSeaLanternHandler :
public cBlockHandler
{
@@ -24,13 +25,13 @@ private:
{
return cItem(E_BLOCK_SEA_LANTERN, 1, 0);
}
- else
- {
- unsigned int DropNum = GetRandomProvider().RandInt<char>(2, 3 + ToolFortuneLevel(a_Tool));
- // cap the dropnum to the max amount of 5
- DropNum = std::min<unsigned int>(DropNum, 5);
- // Reset meta to 0
- return cItem(E_ITEM_PRISMARINE_CRYSTALS, DropNum, 0);
- }
+
+ // Number of crystals to drop, capped at the max amount of 5.
+ const auto Drops = std::min(
+ static_cast<char>(5),
+ GetRandomProvider().RandInt<char>(2, 3 + ToolFortuneLevel(a_Tool))
+ );
+
+ return cItem(E_ITEM_PRISMARINE_CRYSTALS, Drops);
}
} ;