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-rw-r--r--src/Blocks/BlockDoor.cpp2
-rw-r--r--src/Blocks/BlockFenceGate.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
index a0c112723..fe0db26ec 100644
--- a/src/Blocks/BlockDoor.cpp
+++ b/src/Blocks/BlockDoor.cpp
@@ -64,7 +64,7 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
case E_BLOCK_OAK_DOOR:
{
ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
- a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player.GetClientHandle());
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, {a_BlockX, a_BlockY, a_BlockZ}, 0, a_Player.GetClientHandle());
break;
}
// Prevent iron door from opening on player click
diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h
index 0044cbc99..c8fca21af 100644
--- a/src/Blocks/BlockFenceGate.h
+++ b/src/Blocks/BlockFenceGate.h
@@ -50,7 +50,7 @@ public:
// Standing aside - use last direction
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
}
- a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player.GetClientHandle());
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, {a_BlockX, a_BlockY, a_BlockZ}, 0, a_Player.GetClientHandle());
return true;
}