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-rw-r--r--src/Blocks/BlockCake.h55
-rw-r--r--src/Blocks/BlockHandler.cpp2
2 files changed, 57 insertions, 0 deletions
diff --git a/src/Blocks/BlockCake.h b/src/Blocks/BlockCake.h
new file mode 100644
index 000000000..36e133388
--- /dev/null
+++ b/src/Blocks/BlockCake.h
@@ -0,0 +1,55 @@
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockCakeHandler :
+ public cBlockHandler
+{
+public:
+ cBlockCakeHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ {
+ NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ if (!a_Player->Feed(2, 0.1))
+ {
+ return;
+ }
+
+ if (Meta >= 5)
+ {
+ a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
+ }
+ else
+ {
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta + 1);
+ }
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Give nothing
+ }
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.cloth";
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index aa97b2ca9..89a703de7 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -10,6 +10,7 @@
#include "BlockBrewingStand.h"
#include "BlockButton.h"
#include "BlockCactus.h"
+#include "BlockCake.h"
#include "BlockCarpet.h"
#include "BlockCauldron.h"
#include "BlockChest.h"
@@ -91,6 +92,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType);
+ case E_BLOCK_CAKE: return new cBlockCakeHandler (a_BlockType);
case E_BLOCK_CARROTS: return new cBlockCropsHandler (a_BlockType);
case E_BLOCK_CARPET: return new cBlockCarpetHandler (a_BlockType);
case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType);