diff options
Diffstat (limited to '')
-rw-r--r-- | src/BoundingBox.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp index 1356e165c..cbb63bc1b 100644 --- a/src/BoundingBox.cpp +++ b/src/BoundingBox.cpp @@ -10,8 +10,7 @@ cBoundingBox::cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a_MaxY, double a_MinZ, double a_MaxZ) : - m_Min(a_MinX, a_MinY, a_MinZ), - m_Max(a_MaxX, a_MaxY, a_MaxZ) + m_Min(a_MinX, a_MinY, a_MinZ), m_Max(a_MaxX, a_MaxY, a_MaxZ) { } @@ -20,8 +19,7 @@ cBoundingBox::cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a cBoundingBox::cBoundingBox(Vector3d a_Min, Vector3d a_Max) : - m_Min(a_Min), - m_Max(a_Max) + m_Min(a_Min), m_Max(a_Max) { } @@ -30,7 +28,7 @@ cBoundingBox::cBoundingBox(Vector3d a_Min, Vector3d a_Max) : cBoundingBox::cBoundingBox(Vector3d a_Pos, double a_Radius, double a_Height) : - m_Min(a_Pos.x - a_Radius, a_Pos.y, a_Pos.z - a_Radius), + m_Min(a_Pos.x - a_Radius, a_Pos.y, a_Pos.z - a_Radius), m_Max(a_Pos.x + a_Radius, a_Pos.y + a_Height, a_Pos.z + a_Radius) { } @@ -106,7 +104,7 @@ bool cBoundingBox::DoesIntersect(const cBoundingBox & a_Other) return ( ((a_Other.m_Min.x <= m_Max.x) && (a_Other.m_Max.x >= m_Min.x)) && // X coords intersect ((a_Other.m_Min.y <= m_Max.y) && (a_Other.m_Max.y >= m_Min.y)) && // Y coords intersect - ((a_Other.m_Min.z <= m_Max.z) && (a_Other.m_Max.z >= m_Min.z)) // Z coords intersect + ((a_Other.m_Min.z <= m_Max.z) && (a_Other.m_Max.z >= m_Min.z)) // Z coords intersect ); } @@ -171,8 +169,7 @@ bool cBoundingBox::IsInside(Vector3d a_Min, Vector3d a_Max) bool cBoundingBox::IsInside(Vector3d a_Min, Vector3d a_Max, Vector3d a_Point) { return ( - ((a_Point.x >= a_Min.x) && (a_Point.x <= a_Max.x)) && - ((a_Point.y >= a_Min.y) && (a_Point.y <= a_Max.y)) && + ((a_Point.x >= a_Min.x) && (a_Point.x <= a_Max.x)) && ((a_Point.y >= a_Min.y) && (a_Point.y <= a_Max.y)) && ((a_Point.z >= a_Min.z) && (a_Point.z <= a_Max.z)) ); } @@ -184,8 +181,7 @@ bool cBoundingBox::IsInside(Vector3d a_Min, Vector3d a_Max, Vector3d a_Point) bool cBoundingBox::IsInside(Vector3d a_Min, Vector3d a_Max, double a_X, double a_Y, double a_Z) { return ( - ((a_X >= a_Min.x) && (a_X <= a_Max.x)) && - ((a_Y >= a_Min.y) && (a_Y <= a_Max.y)) && + ((a_X >= a_Min.x) && (a_X <= a_Max.x)) && ((a_Y >= a_Min.y) && (a_Y <= a_Max.y)) && ((a_Z >= a_Min.z) && (a_Z <= a_Max.z)) ); } @@ -194,7 +190,8 @@ bool cBoundingBox::IsInside(Vector3d a_Min, Vector3d a_Max, double a_X, double a -bool cBoundingBox::CalcLineIntersection(Vector3d a_Line1, Vector3d a_Line2, double & a_LineCoeff, eBlockFace & a_Face) const +bool cBoundingBox::CalcLineIntersection(Vector3d a_Line1, Vector3d a_Line2, double & a_LineCoeff, eBlockFace & a_Face) + const { return CalcLineIntersection(m_Min, m_Max, a_Line1, a_Line2, a_LineCoeff, a_Face); } @@ -203,7 +200,14 @@ bool cBoundingBox::CalcLineIntersection(Vector3d a_Line1, Vector3d a_Line2, doub -bool cBoundingBox::CalcLineIntersection(Vector3d a_Min, Vector3d a_Max, Vector3d a_Line1, Vector3d a_Line2, double & a_LineCoeff, eBlockFace & a_Face) +bool cBoundingBox::CalcLineIntersection( + Vector3d a_Min, + Vector3d a_Max, + Vector3d a_Line1, + Vector3d a_Line2, + double & a_LineCoeff, + eBlockFace & a_Face +) { if (IsInside(a_Min, a_Max, a_Line1)) { @@ -287,7 +291,3 @@ bool cBoundingBox::Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Inte a_Intersection.m_Max.z = std::min(m_Max.z, a_Other.m_Max.z); return (a_Intersection.m_Min.z < a_Intersection.m_Max.z); } - - - - |