diff options
Diffstat (limited to 'src/ByteBuffer.h')
-rw-r--r-- | src/ByteBuffer.h | 101 |
1 files changed, 55 insertions, 46 deletions
diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index 128a907b2..9800de83d 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -24,50 +24,54 @@ To re-start reading from the beginning, call ResetRead(). This class doesn't implement thread safety, the clients of this class need to provide their own synchronization. */ +// tolua_begin class cByteBuffer { +// tolua_end public: cByteBuffer(size_t a_BufferSize); + cByteBuffer(const cByteBuffer & a_ByteBuffer); ~cByteBuffer(); /** Writes the bytes specified to the ringbuffer. Returns true if successful, false if not */ bool Write(const void * a_Bytes, size_t a_Count); /** Returns the number of bytes that can be successfully written to the ringbuffer */ - size_t GetFreeSpace(void) const; + size_t GetFreeSpace(void) const; // tolua_export /** Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes() */ - size_t GetUsedSpace(void) const; + size_t GetUsedSpace(void) const; // tolua_export /** Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already) */ - size_t GetReadableSpace(void) const; + size_t GetReadableSpace(void) const; // tolua_export /** Returns the current data start index. For debugging purposes. */ size_t GetDataStart(void) const { return m_DataStart; } /** Returns true if the specified amount of bytes are available for reading */ - bool CanReadBytes(size_t a_Count) const; + bool CanReadBytes(size_t a_Count) const; // tolua_export /** Returns true if the specified amount of bytes are available for writing */ - bool CanWriteBytes(size_t a_Count) const; + bool CanWriteBytes(size_t a_Count) const; // tolua_export // Read the specified datatype and advance the read pointer; return true if successfully read: - bool ReadBEInt8 (Int8 & a_Value); - bool ReadBEInt16 (Int16 & a_Value); - bool ReadBEInt32 (Int32 & a_Value); - bool ReadBEInt64 (Int64 & a_Value); - bool ReadBEUInt8 (UInt8 & a_Value); - bool ReadBEUInt16 (UInt16 & a_Value); - bool ReadBEUInt32 (UInt32 & a_Value); - bool ReadBEUInt64 (UInt64 & a_Value); - bool ReadBEFloat (float & a_Value); - bool ReadBEDouble (double & a_Value); - bool ReadBool (bool & a_Value); - bool ReadVarInt32 (UInt32 & a_Value); - bool ReadVarInt64 (UInt64 & a_Value); - bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 - bool ReadLEInt (int & a_Value); - bool ReadPosition64 (int & a_BlockX, int & a_BlockY, int & a_BlockZ); + bool ReadBEInt8 (Int8 & a_Value); // exported in manual bindings + bool ReadBEInt16 (Int16 & a_Value); // exported in manual bindings + bool ReadBEInt32 (Int32 & a_Value); // exported in manual bindings + bool ReadBEInt64 (Int64 & a_Value); // exported in manual bindings + bool ReadBEUInt8 (UInt8 & a_Value); // exported in manual bindings + bool ReadBEUInt16 (UInt16 & a_Value); // exported in manual bindings + bool ReadBEUInt32 (UInt32 & a_Value); // exported in manual bindings + bool ReadBEUInt64 (UInt64 & a_Value); // exported in manual bindings + bool ReadBEFloat (float & a_Value); // exported in manual bindings + bool ReadBEDouble (double & a_Value); // exported in manual bindings + bool ReadBool (bool & a_Value); // exported in manual bindings + bool ReadVarInt32 (UInt32 & a_Value); // exported in manual bindings + bool ReadVarInt64 (UInt64 & a_Value); // exported in manual bindings + // string length as VarInt, then string as UTF-8. + bool ReadVarUTF8String (AString & a_Value); // exported in manual bindings + bool ReadLEInt (int & a_Value); // exported in manual bindings + bool ReadPosition64 (int & a_BlockX, int & a_BlockY, int & a_BlockZ); // exported in manual bindings /** Reads VarInt, assigns it to anything that can be assigned from an UInt64 (unsigned short, char, Byte, double, ...) */ template <typename T> bool ReadVarInt(T & a_Value) @@ -82,22 +86,23 @@ public: } // Write the specified datatype; return true if successfully written - bool WriteBEInt8 (Int8 a_Value); - bool WriteBEInt16 (Int16 a_Value); - bool WriteBEInt32 (Int32 a_Value); - bool WriteBEInt64 (Int64 a_Value); - bool WriteBEUInt8 (UInt8 a_Value); - bool WriteBEUInt16 (UInt16 a_Value); - bool WriteBEUInt32 (UInt32 a_Value); - bool WriteBEUInt64 (UInt64 a_Value); - bool WriteBEFloat (float a_Value); - bool WriteBEDouble (double a_Value); - bool WriteBool (bool a_Value); - bool WriteVarInt32 (UInt32 a_Value); - bool WriteVarInt64 (UInt64 a_Value); - bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8 - bool WriteLEInt32 (Int32 a_Value); - bool WritePosition64 (Int32 a_BlockX, Int32 a_BlockY, Int32 a_BlockZ); + bool WriteBEInt8 (Int8 a_Value); // tolua_export + bool WriteBEInt16 (Int16 a_Value); // tolua_export + bool WriteBEInt32 (Int32 a_Value); // tolua_export + bool WriteBEInt64 (Int64 a_Value); // tolua_export + bool WriteBEUInt8 (UInt8 a_Value); // tolua_export + bool WriteBEUInt16 (UInt16 a_Value); // tolua_export + bool WriteBEUInt32 (UInt32 a_Value); // tolua_export + bool WriteBEUInt64 (UInt64 a_Value); // tolua_export + bool WriteBEFloat (float a_Value); // tolua_export + bool WriteBEDouble (double a_Value); // tolua_export + bool WriteBool (bool a_Value); // tolua_export + bool WriteVarInt32 (UInt32 a_Value); // tolua_export + bool WriteVarInt64 (UInt64 a_Value); // tolua_export + // string length as VarInt, then string as UTF-8 + bool WriteVarUTF8String (const AString & a_Value); // tolua_export + bool WriteLEInt32 (Int32 a_Value); // tolua_export + bool WritePosition64 (Int32 a_BlockX, Int32 a_BlockY, Int32 a_BlockZ); // tolua_export /** Reads a_Count bytes into a_Buffer; returns true if successful */ bool ReadBuf(void * a_Buffer, size_t a_Count); @@ -106,31 +111,35 @@ public: bool WriteBuf(const void * a_Buffer, size_t a_Count); /** Reads a_Count bytes into a_String; returns true if successful */ - bool ReadString(AString & a_String, size_t a_Count); + bool ReadString(AString & a_String, size_t a_Count); // exported im manual bindings /** Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer */ - bool SkipRead(size_t a_Count); + bool SkipRead(size_t a_Count); // tolua_export /** Reads all available data into a_Data */ - void ReadAll(AString & a_Data); + void ReadAll(AString & a_Data); // exported in manual bindings /** Reads the specified number of bytes and writes it into the destinatio bytebuffer. Returns true on success. */ bool ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes); /** Removes the bytes that have been read from the ringbuffer */ - void CommitRead(void); + void CommitRead(void); // tolua_export /** Restarts next reading operation at the start of the ringbuffer */ - void ResetRead(void); + void ResetRead(void); // tolua_export /** Re-reads the data that has been read since the last commit to the current readpos. Used by ProtoProxy to duplicate communication */ - void ReadAgain(AString & a_Out); + void ReadAgain(AString & a_Out); // exported in manual bindings /** Checks if the internal state is valid (read and write positions in the correct bounds) using ASSERTs */ - void CheckValid(void) const; + void CheckValid(void) const; // tolua_export /** Gets the number of bytes that are needed to represent the given VarInt */ - static size_t GetVarIntSize(UInt32 a_Value); + static size_t GetVarIntSize(UInt32 a_Value); // tolua_export + + static cByteBuffer * Create(size_t a_BufferSize); // tolua_export + + static void Destroy(cByteBuffer * a_ByteBuffer); // tolua_export protected: char * m_Buffer; @@ -148,7 +157,7 @@ protected: /** Advances the m_ReadPos by a_Count bytes */ void AdvanceReadPos(size_t a_Count); -} ; +}; // tolua_export |