diff options
Diffstat (limited to '')
-rw-r--r-- | src/Chunk.cpp | 33 |
1 files changed, 10 insertions, 23 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 8255fdcaf..727eb451d 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -71,7 +71,6 @@ cChunk::cChunk( m_IsDirty(false), m_IsSaving(false), m_HasLoadFailed(false), - m_EntityTickIteratorData(std::make_pair(false, m_Entities.end())), m_StayCount(0), m_PosX(a_ChunkX), m_PosY(a_ChunkY), @@ -577,44 +576,39 @@ void cChunk::Tick(float a_Dt) } // Tick all entities in this chunk (except mobs): - m_EntityTickIteratorData.first = true; - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players) // Don't tick things queued to be removed if (!((*itr)->IsMob())) { - m_EntityTickIteratorData.second = itr; (*itr)->Tick(a_Dt, *this); - - if (itr != m_EntityTickIteratorData.second) - { - itr = m_EntityTickIteratorData.second; - } - else - { - ++itr; - } continue; } - ++itr; } // for itr - m_Entitites[] - m_EntityTickIteratorData.first = false; for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) { if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal: { LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); + MarkDirty(); cEntity * ToDelete = *itr; itr = m_Entities.erase(itr); delete ToDelete; } + else if ((*itr)->IsTravellingThroughPortal()) + { + MarkDirty(); + (*itr)->SetIsTravellingThroughPortal(false); + itr = m_Entities.erase(itr); + } else if ( // If any entity moved out of the chunk, move it to the neighbor: ((*itr)->GetChunkX() != m_PosX) || ((*itr)->GetChunkZ() != m_PosZ) ) { + MarkDirty(); MoveEntityToNewChunk(*itr); itr = m_Entities.erase(itr); } @@ -1874,14 +1868,7 @@ void cChunk::AddEntity(cEntity * a_Entity) void cChunk::RemoveEntity(cEntity * a_Entity) { - if (m_EntityTickIteratorData.first) - { - m_EntityTickIteratorData.second = m_Entities.erase(m_EntityTickIteratorData.second); - } - else - { - m_Entities.remove(a_Entity); - } + m_Entities.remove(a_Entity); // Mark as dirty if it was a server-generated entity: if (!a_Entity->IsPlayer()) |