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-rw-r--r--src/Chunk.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 52464f4da..574c00132 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -194,10 +194,25 @@ void cChunk::MarkRegenerating(void)
+bool cChunk::HasPlayerEntities()
+{
+ return std::any_of(m_Entities.begin(), m_Entities.end(),
+ [](std::unique_ptr<cEntity>& Entity)
+ {
+ return Entity->IsPlayer();
+ }
+ );
+}
+
+
+
+
+
bool cChunk::CanUnload(void)
{
return
m_LoadedByClient.empty() && // The chunk is not used by any client
+ !HasPlayerEntities() && // Ensure not only the absence of ClientHandlers, but also of cPlayer objects
!m_IsDirty && // The chunk has been saved properly or hasn't been touched since the load / gen
(m_StayCount == 0) && // The chunk is not in a ChunkStay
(m_Presence != cpQueued) ; // The chunk is not queued for loading / generating (otherwise multi-load / multi-gen could occur)
@@ -211,6 +226,7 @@ bool cChunk::CanUnloadAfterSaving(void)
{
return
m_LoadedByClient.empty() && // The chunk is not used by any client
+ !HasPlayerEntities() && // Ensure not only the absence of ClientHandlers, but also of cPlayer objects
m_IsDirty && // The chunk is dirty
(m_StayCount == 0) && // The chunk is not in a ChunkStay
(m_Presence != cpQueued) ; // The chunk is not queued for loading / generating (otherwise multi-load / multi-gen could occur)