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-rw-r--r--src/ChunkMap.cpp22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index f2c0cf59f..fdaf7390d 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1313,18 +1313,19 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
a_Entity.TakeDamage(dtExplosion, nullptr, static_cast<int>((1 / std::max(1.0, DistanceFromExplosion.Length())) * 8 * ExplosionSizeInt), 0);
}
- double Length = DistanceFromExplosion.Length();
- if (Length <= ExplosionSizeInt) // Entity is impacted by explosion
- {
- float EntityExposure = a_Entity.GetExplosionExposureRate(ExplosionPos, static_cast<float>(a_ExplosionSize));
+ float EntityExposure = a_Entity.GetExplosionExposureRate(ExplosionPos, static_cast<float>(a_ExplosionSize));
- // Exposure reduced by armor
- EntityExposure = EntityExposure * (1.0f - a_Entity.GetEnchantmentBlastKnockbackReduction());
+ // Exposure reduced by armor
+ EntityExposure = EntityExposure * (1.0f - a_Entity.GetEnchantmentBlastKnockbackReduction());
- double Impact = (1 - ((Length / ExplosionSizeInt) / 2)) * EntityExposure;
+ auto Impact = std::pow(std::max(0.2, DistanceFromExplosion.Length()), -1);
+ Impact *= EntityExposure * ExplosionSizeInt * 6.0;
+ if (Impact > 0.0)
+ {
DistanceFromExplosion.Normalize();
- DistanceFromExplosion *= Impact;
+ DistanceFromExplosion *= Vector3d{Impact, 0.0, Impact};
+ DistanceFromExplosion.y += 0.3 * Impact;
a_Entity.SetSpeed(DistanceFromExplosion);
}
@@ -2315,8 +2316,3 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
} // for itr - Chunks[]
a_ChunkStay.OnDisabled();
}
-
-
-
-
-