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-rw-r--r--src/ChunkMap.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index a4771ce52..59a743746 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -2396,10 +2396,10 @@ void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkC
return;
}
- // The chunk is present and lit, just call the callback:
+ // The chunk is present and lit, just call the callback, report as success:
if (a_Callback != nullptr)
{
- a_Callback->Call(a_ChunkX, a_ChunkZ);
+ a_Callback->Call(a_ChunkX, a_ChunkZ, true);
}
}
@@ -2432,9 +2432,19 @@ bool cChunkMap::GenerateChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback *
}
// cChunkCoordCallback override:
- virtual void Call(int a_CBChunkX, int a_CBChunkZ) override
+ virtual void Call(int a_CBChunkX, int a_CBChunkZ, bool a_CBIsSuccess) override
{
- // The chunk has been loaded or an error occurred, check if it's valid now:
+ // If success is reported, the chunk is already valid, no need to do anything else:
+ if (a_CBIsSuccess)
+ {
+ if (m_Callback != nullptr)
+ {
+ m_Callback->Call(a_CBChunkX, a_CBChunkZ, true);
+ }
+ return;
+ }
+
+ // The chunk failed to load, generate it:
cCSLock Lock(m_ChunkMap.m_CSLayers);
cChunkPtr CBChunk = m_ChunkMap.GetChunkNoLoad(a_CBChunkX, a_CBChunkZ);
@@ -2443,23 +2453,13 @@ bool cChunkMap::GenerateChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback *
// An error occurred, but we promised to call the callback, so call it even when there's no real chunk data:
if (m_Callback != nullptr)
{
- m_Callback->Call(a_CBChunkX, a_CBChunkZ);
+ m_Callback->Call(a_CBChunkX, a_CBChunkZ, false);
}
return;
}
- // If the chunk is not valid, queue it in the generator:
- if (!CBChunk->IsValid())
- {
- m_World.GetGenerator().QueueGenerateChunk(a_CBChunkX, a_CBChunkZ, false, m_Callback);
- return;
- }
-
- // The chunk was loaded, call the callback:
- if (m_Callback != nullptr)
- {
- m_Callback->Call(a_CBChunkX, a_CBChunkZ);
- }
+ CBChunk->SetPresence(cChunk::cpQueued);
+ m_World.GetGenerator().QueueGenerateChunk(a_CBChunkX, a_CBChunkZ, false, m_Callback);
}
protected:
@@ -2474,7 +2474,7 @@ bool cChunkMap::GenerateChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback *
// The chunk is valid, just call the callback:
if (a_Callback != nullptr)
{
- a_Callback->Call(a_ChunkX, a_ChunkZ);
+ a_Callback->Call(a_ChunkX, a_ChunkZ, true);
}
return true;
}