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-rw-r--r--src/ChunkMap.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 193937278..d7164a6a5 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1652,7 +1652,10 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if (
+ (Chunk == NULL) || // Chunk not present at all
+ (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
+ )
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()