diff options
Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.h | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 6a858b06d..fe0bb3733 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -143,7 +143,13 @@ public: void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); void FastSetQueuedBlocks(); - void FastSetBlocks (sSetBlockList & a_BlockList); + void FastSetBlocks(sSetBlockList & a_BlockList); + + /** Performs the specified single-block set operations simultaneously, as if SetBlock() was called for each item. + Is more efficient than calling SetBlock() multiple times. + If the chunk for any of the blocks is not loaded, the set operation is ignored silently. */ + void SetBlocks(const sSetBlockVector & a_Blocks); + void CollectPickupsByPlayer(cPlayer & a_Player); BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ); @@ -173,11 +179,20 @@ public: (Re)sends the chunks to their relevant clients if successful. */ bool SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome); - /** Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. */ + /** Retrieves block types and metas of the specified blocks. + If a chunk is not loaded, doesn't modify the block and consults a_ContinueOnFailure whether to process the rest of the array. + Returns true if all blocks were read, false if any one failed. */ bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure); - bool DigBlock (int a_X, int a_Y, int a_Z); - void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); + /** Removes the block at the specified coords and wakes up simulators. + Returns false if the chunk is not loaded (and the block is not dug). + Returns true if successful. */ + bool DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ); + + /** Sends the block at the specified coords to the specified player. + Uses a blockchange packet to send the block. + If the relevant chunk isn't loaded, doesn't do anything. */ + void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player); /** Compares clients of two chunks, calls the callback accordingly */ void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback); |