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-rw-r--r--src/ChunkMap.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index c6fb6dc18..3d1a7b7d3 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -209,14 +209,14 @@ public:
void AddEntityIfNotPresent(OwnedEntity a_Entity);
/** Returns true if the entity with specified ID is present in the chunks */
- bool HasEntity(UInt32 a_EntityID);
+ bool HasEntity(UInt32 a_EntityID) const;
/** Removes the entity from its appropriate chunk
Returns an owning reference to the found entity. */
OwnedEntity RemoveEntity(cEntity & a_Entity);
/** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */
- bool ForEachEntity(cEntityCallback a_Callback); // Lua-accessible
+ bool ForEachEntity(cEntityCallback a_Callback) const; // Lua-accessible
/** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback a_Callback); // Lua-accessible
@@ -231,7 +231,7 @@ public:
/** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param.
Returns true if entity found and callback returned false. */
- bool DoWithEntityByID(UInt32 a_EntityID, cEntityCallback a_Callback); // Lua-accessible
+ bool DoWithEntityByID(UInt32 a_EntityID, cEntityCallback a_Callback) const; // Lua-accessible
/** Calls the callback for each block entity in the specified chunk.
Returns true if all block entities processed, false if the callback aborted by returning true. */
@@ -352,13 +352,13 @@ public:
bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
/** Calls the callback for each loaded chunk. Returns true if all chunks have been processed successfully */
- bool ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback);
+ bool ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback) const;
/** Writes the block area into the specified coords. Returns true if all chunks have been processed. Prefer cBlockArea::Write() instead. */
bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
/** Returns the number of valid chunks and the number of dirty chunks */
- void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty);
+ void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const;
/** Grows the plant at the specified position by at most a_NumStages.
The block's Grow handler is invoked.
@@ -382,14 +382,14 @@ public:
void TickBlock(const Vector3i a_BlockPos);
void UnloadUnusedChunks(void);
- void SaveAllChunks(void);
+ void SaveAllChunks(void) const;
- cWorld * GetWorld(void) { return m_World; }
+ cWorld * GetWorld(void) const { return m_World; }
- size_t GetNumChunks(void);
+ size_t GetNumChunks(void) const;
/** Returns the number of unused dirty chunks. Those are chunks that we can save and then unload */
- size_t GetNumUnusedDirtyChunks(void);
+ size_t GetNumUnusedDirtyChunks(void) const;
void ChunkValidated(void); // Called by chunks that have become valid
@@ -453,9 +453,9 @@ private:
mutable cCriticalSection m_CSChunks;
- /** A map of chunk coordinates to chunk pointers
- Uses a map (as opposed to unordered_map) because sorted maps are apparently faster */
- std::map<ChunkCoordinate, std::unique_ptr<cChunk>, ChunkCoordinate::Comparer> m_Chunks;
+ /** A map of chunk coordinates to chunks.
+ Uses a map (as opposed to unordered_map) because sorted maps are apparently faster. */
+ std::map<ChunkCoordinate, cChunk, ChunkCoordinate::Comparer> m_Chunks;
cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated()