diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 163 |
1 files changed, 77 insertions, 86 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index a29bef0c0..27d41da1b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -70,8 +70,6 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : m_OutgoingData(64 KiB), m_Player(NULL), m_HasSentDC(false), - m_LastStreamedChunkX(0x7fffffff), // bogus chunk coords to force streaming upon login - m_LastStreamedChunkZ(0x7fffffff), m_TimeSinceLastPacket(0), m_Ping(1000), m_PingID(1), @@ -401,53 +399,84 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, -void cClientHandle::StreamChunks(void) +void cClientHandle::StreamNextChunk(void) { if ((m_State < csAuthenticated) || (m_State >= csDestroying)) { return; } - ASSERT(m_Player != NULL); + Vector3d LookVector = m_Player->GetLookVector(); + LookVector.Normalize(); - int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width); - int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width); - if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ)) + Vector3d Position = m_Player->GetEyePosition(); + for (size_t Range = 0; Range < (size_t)m_ViewDistance; Range++) { - // Already streamed for this position - return; + Vector3d Vector = Position + LookVector * cChunkDef::Width * Range; + + int RangeX, RangeZ = 0; + cChunkDef::BlockToChunk((int)std::floor(Vector.x), (int)std::floor(Vector.z), RangeX, RangeZ); + + for (size_t X = 0; X < 6; X++) + { + for (size_t Z = 0; Z < 6; Z++) + { + int ChunkX = RangeX + ((X >= 3) ? (2 - X) : X); + int ChunkZ = RangeZ + ((Z >= 3) ? (2 - Z) : Z); + cChunkCoords Coords(ChunkX, ChunkZ); + + // If the chunk already loading/loaded -> skip + { + cCSLock Lock(m_CSChunkLists); + if ( + (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) || + (std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end()) + ) + { + continue; + } + } + + // Unloaded chunk found -> Send it to the client. + StreamChunk(ChunkX, ChunkZ); + return; + } + } } - m_LastStreamedChunkX = ChunkPosX; - m_LastStreamedChunkZ = ChunkPosZ; - - LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance); - - cWorld * World = m_Player->GetWorld(); - ASSERT(World != NULL); +} + + - // Remove all loaded chunks that are no longer in range; deferred to out-of-CS: - cChunkCoordsList RemoveChunks; + + +void cClientHandle::UnloadOutOfRangeChunks(void) +{ + int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width); + int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width); + + cChunkCoordsList ChunksToRemove; { cCSLock Lock(m_CSChunkLists); for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();) { - int RelX = (*itr).m_ChunkX - ChunkPosX; - int RelZ = (*itr).m_ChunkZ - ChunkPosZ; - if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance)) + int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); + int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); + if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance)) { - RemoveChunks.push_back(*itr); + ChunksToRemove.push_back(*itr); itr = m_LoadedChunks.erase(itr); } else { ++itr; } - } // for itr - m_LoadedChunks[] + } + for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();) { - int RelX = (*itr).m_ChunkX - ChunkPosX; - int RelZ = (*itr).m_ChunkZ - ChunkPosZ; - if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance)) + int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); + int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); + if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance)) { itr = m_ChunksToSend.erase(itr); } @@ -455,51 +484,20 @@ void cClientHandle::StreamChunks(void) { ++itr; } - } // for itr - m_ChunksToSend[] + } } - for (cChunkCoordsList::iterator itr = RemoveChunks.begin(); itr != RemoveChunks.end(); ++itr) + + for (cChunkCoordsList::iterator itr = ChunksToRemove.begin(); itr != ChunksToRemove.end(); ++itr) { - World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this); + m_Player->GetWorld()->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this); m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); - } // for itr - RemoveChunks[] - - // Add all chunks that are in range and not yet in m_LoadedChunks: - // Queue these smartly - from the center out to the edge - for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest - { - // For each distance add chunks in a hollow square centered around current position: - for (int i = -d; i <= d; ++i) - { - StreamChunk(ChunkPosX + d, ChunkPosZ + i); - StreamChunk(ChunkPosX - d, ChunkPosZ + i); - } // for i - for (int i = -d + 1; i < d; ++i) - { - StreamChunk(ChunkPosX + i, ChunkPosZ + d); - StreamChunk(ChunkPosX + i, ChunkPosZ - d); - } // for i - } // for d - - // Touch chunks GENERATEDISTANCE ahead to let them generate: - for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest - { - // For each distance touch chunks in a hollow square centered around current position: - for (int i = -d; i <= d; ++i) - { - World->TouchChunk(ChunkPosX + d, ChunkPosZ + i); - World->TouchChunk(ChunkPosX - d, ChunkPosZ + i); - } // for i - for (int i = -d + 1; i < d; ++i) - { - World->TouchChunk(ChunkPosX + i, ChunkPosZ + d); - World->TouchChunk(ChunkPosX + i, ChunkPosZ - d); - } // for i - } // for d + } } + void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ) { if (m_State >= csDestroying) @@ -539,11 +537,6 @@ void cClientHandle::RemoveFromAllChunks() cCSLock Lock(m_CSChunkLists); m_LoadedChunks.clear(); m_ChunksToSend.clear(); - - // Also reset the LastStreamedChunk coords to bogus coords, - // so that all chunks are streamed in subsequent StreamChunks() call (FS #407) - m_LastStreamedChunkX = 0x7fffffff; - m_LastStreamedChunkZ = 0x7fffffff; } } @@ -1858,10 +1851,7 @@ void cClientHandle::RemoveFromWorld(void) { m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); } // for itr - Chunks[] - - // Here, we set last streamed values to bogus ones so everything is resent - m_LastStreamedChunkX = 0x7fffffff; - m_LastStreamedChunkZ = 0x7fffffff; + m_HasSentPlayerChunk = false; } @@ -1907,7 +1897,7 @@ void cClientHandle::Tick(float a_Dt) { return; } - + // If the chunk the player's in was just sent, spawn the player: if (m_HasSentPlayerChunk && (m_State == csDownloadingWorld)) { @@ -1928,6 +1918,17 @@ void cClientHandle::Tick(float a_Dt) } } + if ((m_State >= csAuthenticated) && (m_State < csDestroying)) + { + StreamNextChunk(); // Streams the next chunk + + // Unload all chunks that are out of the view distance (all 2 seconds) + if ((m_Player->GetWorld()->GetWorldAge() % 40) == 0) + { + UnloadOutOfRangeChunks(); + } + } + // Handle block break animation: if (m_BlockDigAnimStage > -1) { @@ -1964,7 +1965,7 @@ void cClientHandle::ServerTick(float a_Dt) if (m_State == csAuthenticated) { - StreamChunks(); + StreamNextChunk(); // Remove the client handle from the server, it will be ticked from its cPlayer object from now on cRoot::Get()->GetServer()->ClientMovedToWorld(this); @@ -2723,18 +2724,8 @@ void cClientHandle::SetUsername( const AString & a_Username) void cClientHandle::SetViewDistance(int a_ViewDistance) { - if (a_ViewDistance < MIN_VIEW_DISTANCE) - { - a_ViewDistance = MIN_VIEW_DISTANCE; - } - if (a_ViewDistance > MAX_VIEW_DISTANCE) - { - a_ViewDistance = MAX_VIEW_DISTANCE; - } - m_ViewDistance = a_ViewDistance; - - // Need to re-stream chunks for the change to become apparent: - StreamChunks(); + m_ViewDistance = Clamp(a_ViewDistance, MIN_VIEW_DISTANCE, MAX_VIEW_DISTANCE); + LOGD("Setted %s's view distance to %i", GetUsername().c_str(), m_ViewDistance); } |