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-rw-r--r--src/ClientHandle.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 669138f72..17b93a62c 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1111,6 +1111,11 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
// A plugin doesn't agree with the action. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return;
}
+ // When bow is in off-hand / shield slot
+ if (m_Player->GetInventory().GetShieldSlot().m_ItemType == E_ITEM_BOW)
+ {
+ ItemHandler = cItemHandler::GetItemHandler(m_Player->GetInventory().GetShieldSlot());
+ }
ItemHandler->OnItemShoot(m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
}
return;
@@ -1524,6 +1529,11 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
ItemHandler->OnItemUse(World, m_Player, PluginInterface, Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
}
+ // Charge bow when it's in slot off-hand / shield
+ if ((a_BlockFace == BLOCK_FACE_NONE) && (m_Player->GetInventory().GetShieldSlot().m_ItemType == E_ITEM_BOW))
+ {
+ m_Player->StartChargingBow();
+ }
}