diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 37 |
1 files changed, 34 insertions, 3 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 344b2f2c2..f244e8fea 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -540,9 +540,11 @@ void cClientHandle::RemoveFromAllChunks() } { + // Reset all chunk lists: cCSLock Lock(m_CSChunkLists); m_LoadedChunks.clear(); m_ChunksToSend.clear(); + m_SentChunks.clear(); // Also reset the LastStreamedChunk coords to bogus coords, // so that all chunks are streamed in subsequent StreamChunks() call (FS #407) @@ -2027,7 +2029,17 @@ void cClientHandle::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_Block void cClientHandle::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + int ChunkX, ChunkZ = 0; + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); + cChunkCoords ChunkCoords = cChunkCoords(ChunkX, ChunkZ); + + // Do not send block changes in chunks that weren't sent to the client yet: + cCSLock Lock(m_CSChunkLists); + if (std::find(m_SentChunks.begin(), m_SentChunks.end(), ChunkCoords) != m_SentChunks.end()) + { + Lock.Unlock(); + m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + } } @@ -2037,8 +2049,15 @@ void cClientHandle::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BL void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) { ASSERT(!a_Changes.empty()); // We don't want to be sending empty change packets! - - m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes); + + // Do not send block changes in chunks that weren't sent to the client yet: + cChunkCoords ChunkCoords = cChunkCoords(a_ChunkX, a_ChunkZ); + cCSLock Lock(m_CSChunkLists); + if (std::find(m_SentChunks.begin(), m_SentChunks.end(), ChunkCoords) != m_SentChunks.end()) + { + Lock.Unlock(); + m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes); + } } @@ -2102,6 +2121,12 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer); + // Add the chunk to the list of chunks sent to the player: + { + cCSLock Lock(m_CSChunkLists); + m_SentChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); + } + // If it is the chunk the player's in, make them spawn (in the tick thread): if ((m_State == csAuthenticated) || (m_State == csDownloadingWorld)) { @@ -2631,6 +2656,12 @@ void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_D void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { + // Remove the chunk from the list of chunks sent to the client: + { + cCSLock Lock(m_CSChunkLists); + m_SentChunks.remove(cChunkCoords(a_ChunkX, a_ChunkZ)); + } + m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ); } |