diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index c4ce721c3..a6cbad32a 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1238,12 +1238,18 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { // TODO: Rewrite this function - LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s", - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str() + // Distance from the block's center to the player's eye height + double dist = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) + Vector3d(0.5, 0.5, 0.5) - m_Player->GetEyePosition()).Length(); + LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s; dist: %.02f", + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str(), dist ); - + + // Check the reach distance: + // _X 2014-11-25: I've maxed at 5.26 with a Survival client and 5.78 with a Creative client in my tests + double maxDist = m_Player->IsGameModeCreative() ? 5.78 : 5.26; + bool AreRealCoords = (dist <= maxDist); + cWorld * World = m_Player->GetWorld(); - bool AreRealCoords = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5; if ( (a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block |