diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 85 |
1 files changed, 45 insertions, 40 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f0c033107..3a0eb1edd 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -154,58 +154,49 @@ void cClientHandle::Destroy(void) m_Link.reset(); } - // Temporary (#3115-will-fix): variable to keep track of whether the client authenticated and had the opportunity to have ownership transferred to the world - bool WasAddedToWorld = false; + if (!SetState(csDestroying)) { - cCSLock Lock(m_CSState); - WasAddedToWorld = (m_State >= csAuthenticated); - if (m_State >= csDestroying) - { - // Already called - LOGD("%s: client %p, \"%s\" already destroyed, bailing out", __FUNCTION__, static_cast<void *>(this), m_Username.c_str()); - return; - } - m_State = csDestroying; + // Already called + LOGD("%s: client %p, \"%s\" already destroyed, bailing out", __FUNCTION__, static_cast<void *>(this), m_Username.c_str()); + return; } LOGD("%s: destroying client %p, \"%s\" @ %s", __FUNCTION__, static_cast<void *>(this), m_Username.c_str(), m_IPString.c_str()); auto player = m_Player; m_Self.reset(); + SetState(csDestroyed); // Tick thread is allowed to call destructor async at any time after this + + if (player == nullptr) { - cCSLock lock(m_CSState); - m_State = csDestroyed; // Tick thread is allowed to call destructor async at any time after this + return; } - if (player != nullptr) + // Atomically decrement player count (in world or server thread) + cRoot::Get()->GetServer()->PlayerDestroyed(); + + auto world = player->GetWorld(); + if (world != nullptr) { - // Atomically decrement player count (in world or server thread) - cRoot::Get()->GetServer()->PlayerDestroyed(); + player->StopEveryoneFromTargetingMe(); + player->SetIsTicking(false); - auto world = player->GetWorld(); - if (world != nullptr) + if (!m_PlayerPtr) { - player->StopEveryoneFromTargetingMe(); - player->SetIsTicking(false); - - if (WasAddedToWorld) - { - // If ownership was transferred, our own smart pointer should be unset - ASSERT(!m_PlayerPtr); + // If our own smart pointer is unset, player has been transferred to world + ASSERT(world->IsPlayerReferencedInWorldOrChunk(*player)); - m_PlayerPtr = world->RemovePlayer(*player); + m_PlayerPtr = world->RemovePlayer(*player); - // And RemovePlayer should have returned a valid smart pointer - ASSERT(m_PlayerPtr); - } - else - { - // If ownership was not transferred, our own smart pointer should be valid and RemovePlayer's should not - ASSERT(m_PlayerPtr); - ASSERT(!world->IsPlayerReferencedInWorldOrChunk(*player)); - } + // And RemovePlayer should have returned a valid smart pointer + ASSERT(m_PlayerPtr); + } + else + { + // If ownership was not transferred, our own smart pointer should be valid and RemovePlayer's should not + ASSERT(!world->IsPlayerReferencedInWorldOrChunk(*player)); } - player->RemoveClientHandle(); } + player->RemoveClientHandle(); } @@ -433,7 +424,7 @@ void cClientHandle::FinishAuthenticate(const AString & a_Name, const cUUID & a_U cRoot::Get()->BroadcastPlayerListsAddPlayer(*m_Player); cRoot::Get()->SendPlayerLists(m_Player); - m_State = csAuthenticated; + SetState(csAuthenticated); } // Query player team @@ -2542,7 +2533,7 @@ void cClientHandle::SendDisconnect(const AString & a_Reason) // csKicked means m_Link will be shut down on the next tick. The // disconnect packet data is sent in the tick thread so the connection // is closed there after the data is sent. - m_State = csKicked; + SetState(csKicked); } } @@ -3339,8 +3330,7 @@ void cClientHandle::SocketClosed(void) } // Queue self for destruction: - cCSLock lock(m_CSState); - m_State = csQueuedForDestruction; + SetState(csQueuedForDestruction); } @@ -3357,6 +3347,21 @@ void cClientHandle::SetSelf(cClientHandlePtr a_Self) +bool cClientHandle::SetState(eState a_NewState) +{ + cCSLock Lock(m_CSState); + if (a_NewState < m_State) + { + return false; // Can only advance the state machine + } + m_State = a_NewState; + return true; +} + + + + + void cClientHandle::ProcessProtocolInOut(void) { // Process received network data: |