diff options
Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index ca39a01cd..539e24ef6 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -48,7 +48,7 @@ class cStatManager; class cClientHandle : // tolua_export public cSocketThreads::cCallback -{ // tolua_export +{ // tolua_export public: #if defined(ANDROID_NDK) @@ -64,9 +64,9 @@ public: const AString & GetIPString(void) const { return m_IPString; } - cPlayer * GetPlayer(void) { return m_Player; } // tolua_export + cPlayer * GetPlayer(void) { return m_Player; } // tolua_export - const AString & GetUUID(void) const { return m_UUID; } // tolua_export + const AString & GetUUID(void) const { return m_UUID; } // tolua_export void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } const Json::Value & GetProperties(void) const { return m_Properties; } @@ -123,7 +123,7 @@ public: void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage); - void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export + void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = ""); void SendChat (const cCompositeChat & a_Message); @@ -246,8 +246,8 @@ public: void HandleSteerVehicle (float Forward, float Sideways); void HandleTabCompletion (const AString & a_Text); void HandleUpdateSign ( - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, + int a_BlockX, int a_BlockY, int a_BlockZ, + const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ); void HandleUnmount (void); @@ -271,15 +271,14 @@ public: private: - /** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */ - void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler); - /** The type used for storing the names of registered plugin channels. */ typedef std::set<AString> cChannels; - int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) + /** Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) */ + int m_ViewDistance; - static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation + /** Server generates this many chunks AHEAD of player sight. */ + static const int GENERATEDISTANCE = 2; AString m_IPString; @@ -317,7 +316,7 @@ private: int m_PingID; long long m_PingStartTime; long long m_LastPingTime; - static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms) + static const unsigned short PING_TIME_MS = 1000; // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms) // Values required for block dig animation int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging @@ -338,7 +337,7 @@ private: csAuthenticating, ///< The client has logged in, waiting for external authentication csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them - csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back + csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back csPlaying, ///< Normal gameplay csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread @@ -374,6 +373,9 @@ private: cChannels m_PluginChannels; + /** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */ + void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler); + /** Returns true if the rate block interactions is within a reasonable limit (bot protection) */ bool CheckBlockInteractionsRate(void); @@ -408,7 +410,7 @@ private: virtual bool DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client virtual void SocketClosed (void) override; // The socket has been closed for any reason -}; // tolua_export +}; // tolua_export |