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-rw-r--r--src/Cuboid.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/Cuboid.h b/src/Cuboid.h
index 51ccf799b..b90a09e05 100644
--- a/src/Cuboid.h
+++ b/src/Cuboid.h
@@ -1,8 +1,7 @@
#pragma once
-#include "Vector3i.h"
-#include "Vector3d.h"
+#include "Vector3.h"
@@ -34,7 +33,8 @@ public:
Works on unsorted cuboids, too. */
int GetVolume(void) const;
- /** Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive. */
+ /** Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive.
+ Assumes both cuboids are sorted. */
bool DoesIntersect(const cCuboid & a_Other) const;
bool IsInside(const Vector3i & v) const
@@ -64,7 +64,8 @@ public:
);
}
- /** Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords) */
+ /** Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords).
+ Assumes both cuboids are sorted. */
bool IsCompletelyInside(const cCuboid & a_Outer) const;
/** Moves the cuboid by the specified offsets in each direction */
@@ -72,7 +73,7 @@ public:
/** Expands the cuboid by the specified amount in each direction.
Works on unsorted cuboids as well.
- Note that this function doesn't check for underflows. */
+ Note that this function doesn't check for underflows when using negative amounts. */
void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
/** Clamps both X coords to the specified range. Works on unsorted cuboids, too. */
@@ -86,6 +87,9 @@ public:
/** Returns true if the coords are properly sorted (lesser in p1, greater in p2) */
bool IsSorted(void) const;
+
+ /** If needed, expands the cuboid so that it contains the specified point. Assumes sorted. Doesn't contract. */
+ void Engulf(const Vector3i & a_Point);
} ;
// tolua_end