diff options
Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 2ba1b303d..91463bfd6 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -154,8 +154,7 @@ public: double GetPosX (void) const { return m_Pos.x; } double GetPosY (void) const { return m_Pos.y; } double GetPosZ (void) const { return m_Pos.z; } - const Vector3d & GetRot (void) const { return m_Rot; } - double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead + const Vector3d & GetRot (void) const { return m_Rot; } // OBSOLETE, use individual GetYaw(), GetPitch, GetRoll() components double GetYaw (void) const { return m_Rot.x; } double GetPitch (void) const { return m_Rot.y; } double GetRoll (void) const { return m_Rot.z; } @@ -177,8 +176,7 @@ public: void SetPosZ (double a_PosZ); void SetPosition(double a_PosX, double a_PosY, double a_PosZ); void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); } - void SetRot (const Vector3f & a_Rot); - void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead + void SetRot (const Vector3f & a_Rot); // OBSOLETE, use individual SetYaw(), SetPitch(), SetRoll() components void SetYaw (double a_Yaw); void SetPitch (double a_Pitch); void SetRoll (double a_Roll); @@ -223,7 +221,7 @@ public: void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; } /// Sets the rotation to match the speed vector (entity goes "face-forward") - void SetRotationFromSpeed(void); + void SetYawFromSpeed(void); /// Sets the pitch to match the speed vector (entity gies "face-forward") void SetPitchFromSpeed(void); @@ -327,7 +325,7 @@ public: void AttachTo(cEntity * a_AttachTo); /// Detaches from the currently attached entity, if any - void Detach(void); + virtual void Detach(void); /// Makes sure head yaw is not over the specified range. void WrapHeadYaw(); |