diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 129 |
1 files changed, 64 insertions, 65 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 5c3303cb2..fcc8eb9a0 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2,6 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Player.h" +#include "../ChatColor.h" #include "../Server.h" #include "../UI/Window.h" #include "../UI/WindowOwner.h" @@ -139,7 +140,7 @@ cPlayer::~cPlayer(void) SaveToDisk(); - m_World->RemovePlayer( this ); + m_World->RemovePlayer( this); m_ClientHandle = NULL; @@ -172,11 +173,11 @@ void cPlayer::SpawnOn(cClientHandle & a_Client) } a_Client.SendPlayerSpawn(*this); a_Client.SendEntityHeadLook(*this); - a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); - a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); - a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); - a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); - a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); + a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem()); + a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots()); + a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings()); + a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate()); + a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet()); } @@ -285,19 +286,19 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) short cPlayer::CalcLevelFromXp(short a_XpTotal) { // level 0 to 15 - if(a_XpTotal <= XP_TO_LEVEL15) + if (a_XpTotal <= XP_TO_LEVEL15) { return a_XpTotal / XP_PER_LEVEL_TO15; } // level 30+ - if(a_XpTotal > XP_TO_LEVEL30) + if (a_XpTotal > XP_TO_LEVEL30) { return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; } // level 16 to 30 - return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; + return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3; } @@ -307,19 +308,19 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal) short cPlayer::XpForLevel(short a_Level) { // level 0 to 15 - if(a_Level <= 15) + if (a_Level <= 15) { return a_Level * XP_PER_LEVEL_TO15; } // level 30+ - if(a_Level >= 31) + if (a_Level >= 31) { - return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220); } // level 16 to 30 - return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); + return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360); } @@ -350,7 +351,7 @@ float cPlayer::GetXpPercentage() bool cPlayer::SetCurrentExperience(short int a_CurrentXp) { - if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) + if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) { LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); return false; // oops, they gave us a dodgey number @@ -381,10 +382,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta) m_CurrentXp += a_Xp_delta; // Make sure they didn't subtract too much - if (m_CurrentXp < 0) - { - m_CurrentXp = 0; - } + m_CurrentXp = std::max<short int>(m_CurrentXp, 0); // Update total for score calculation if (a_Xp_delta > 0) @@ -624,7 +622,8 @@ void cPlayer::FinishEating(void) GetInventory().RemoveOneEquippedItem(); // if the food is mushroom soup, return a bowl to the inventory - if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) { + if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP) + { cItem emptyBowl(E_ITEM_BOWL, 1, 0, ""); GetInventory().AddItem(emptyBowl, true, true); } @@ -1008,7 +1007,7 @@ double cPlayer::GetEyeHeight(void) const Vector3d cPlayer::GetEyePosition(void) const { - return Vector3d( GetPosX(), m_Stance, GetPosZ() ); + return Vector3d( GetPosX(), m_Stance, GetPosZ()); } @@ -1170,7 +1169,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) -void cPlayer::LoginSetGameMode( eGameMode a_GameMode ) +void cPlayer::LoginSetGameMode( eGameMode a_GameMode) { m_GameMode = a_GameMode; } @@ -1306,7 +1305,7 @@ void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) -void cPlayer::MoveTo( const Vector3d & a_NewPos ) +void cPlayer::MoveTo( const Vector3d & a_NewPos) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) { @@ -1329,7 +1328,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos ) Vector3d DeltaPos = a_NewPos - GetPosition(); UpdateMovementStats(DeltaPos); - SetPosition( a_NewPos ); + SetPosition( a_NewPos); SetStance(a_NewPos.y + 1.62); } @@ -1355,11 +1354,11 @@ void cPlayer::SetVisible(bool a_bVisible) -void cPlayer::AddToGroup( const AString & a_GroupName ) +void cPlayer::AddToGroup( const AString & a_GroupName) { - cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName ); - m_Groups.push_back( Group ); - LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str() ); + cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName); + m_Groups.push_back( Group); + LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } @@ -1368,28 +1367,28 @@ void cPlayer::AddToGroup( const AString & a_GroupName ) -void cPlayer::RemoveFromGroup( const AString & a_GroupName ) +void cPlayer::RemoveFromGroup( const AString & a_GroupName) { bool bRemoved = false; - for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) + for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr) { - if( (*itr)->GetName().compare(a_GroupName ) == 0 ) + if ((*itr)->GetName().compare(a_GroupName) == 0) { - m_Groups.erase( itr ); + m_Groups.erase( itr); bRemoved = true; break; } } - if( bRemoved ) + if (bRemoved) { - LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() ); + LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } else { - LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str() ); + LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str()); } } @@ -1405,30 +1404,30 @@ bool cPlayer::HasPermission(const AString & a_Permission) return true; } - AStringVector Split = StringSplit( a_Permission, "." ); + AStringVector Split = StringSplit( a_Permission, "."); PermissionMap Possibilities = m_ResolvedPermissions; // Now search the namespaces - while( Possibilities.begin() != Possibilities.end() ) + while (Possibilities.begin() != Possibilities.end()) { PermissionMap::iterator itr = Possibilities.begin(); - if( itr->second ) + if (itr->second) { - AStringVector OtherSplit = StringSplit( itr->first, "." ); - if( OtherSplit.size() <= Split.size() ) + AStringVector OtherSplit = StringSplit( itr->first, "."); + if (OtherSplit.size() <= Split.size()) { unsigned int i; - for( i = 0; i < OtherSplit.size(); ++i ) + for (i = 0; i < OtherSplit.size(); ++i) { - if( OtherSplit[i].compare( Split[i] ) != 0 ) + if (OtherSplit[i].compare( Split[i]) != 0) { - if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard! + if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard! break; } } - if( i == Split.size() ) return true; + if (i == Split.size()) return true; } } - Possibilities.erase( itr ); + Possibilities.erase( itr); } // Nothing that matched :( @@ -1439,11 +1438,11 @@ bool cPlayer::HasPermission(const AString & a_Permission) -bool cPlayer::IsInGroup( const AString & a_Group ) +bool cPlayer::IsInGroup( const AString & a_Group) { - for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr ) + for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr) { - if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 ) + if (a_Group.compare( (*itr)->GetName().c_str()) == 0) return true; } return false; @@ -1458,15 +1457,15 @@ void cPlayer::ResolvePermissions() m_ResolvedPermissions.clear(); // Start with an empty map // Copy all player specific permissions into the resolved permissions map - for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr ) + for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } - for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr) { const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); - for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr ) + for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } @@ -1485,14 +1484,14 @@ void cPlayer::ResolveGroups() // Get a complete resolved list of all groups the player is in std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates GroupList ToIterate; - for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr) { - ToIterate.push_back( *GroupItr ); + ToIterate.push_back( *GroupItr); } - while( ToIterate.begin() != ToIterate.end() ) + while (ToIterate.begin() != ToIterate.end()) { cGroup* CurrentGroup = *ToIterate.begin(); - if( AllGroups.find( CurrentGroup ) != AllGroups.end() ) + if (AllGroups.find( CurrentGroup) != AllGroups.end()) { LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", GetName().c_str(), CurrentGroup->GetName().c_str() @@ -1501,19 +1500,19 @@ void cPlayer::ResolveGroups() else { AllGroups[ CurrentGroup ] = true; - m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list + m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); - for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr ) + for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr) { - if( AllGroups.find( *itr ) != AllGroups.end() ) + if (AllGroups.find( *itr) != AllGroups.end()) { - LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() ); + LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str()); continue; } - ToIterate.push_back( *itr ); + ToIterate.push_back( *itr); } } - ToIterate.erase( ToIterate.begin() ); + ToIterate.erase( ToIterate.begin()); } } @@ -1523,12 +1522,12 @@ void cPlayer::ResolveGroups() AString cPlayer::GetColor(void) const { - if ( m_Color != '-' ) + if (m_Color != '-') { - return cChatColor::Color + m_Color; + return cChatColor::Delimiter + m_Color; } - if ( m_Groups.size() < 1 ) + if (m_Groups.size() < 1) { return cChatColor::White; } @@ -1915,11 +1914,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() StringList Permissions; const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; - for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr ) + for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr) { if (itr->second) { - Permissions.push_back( itr->first ); + Permissions.push_back( itr->first); } } |