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-rw-r--r--src/Entities/Player.cpp35
1 files changed, 30 insertions, 5 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 841b70b01..d9353f67f 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -334,7 +334,12 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
- m_Stats.AddValue(Statistic::PlayOneMinute, 1);
+ m_Stats.AddValue(Statistic::PlayOneMinute);
+ m_Stats.AddValue(Statistic::TimeSinceDeath);
+ if (IsCrouched())
+ {
+ m_Stats.AddValue(Statistic::SneakTime);
+ }
// Handle the player detach, when the player is in spectator mode
if (
@@ -1235,6 +1240,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
}
m_Stats.AddValue(Statistic::Deaths);
+ m_Stats.SetValue(Statistic::TimeSinceDeath, 0);
m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1);
}
@@ -2675,14 +2681,33 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs
}
else if (IsInWater())
{
- // TODO: implement differentiation between diving and swimming
- m_Stats.AddValue(Statistic::WalkUnderWaterOneCm, Value);
+ if (m_IsHeadInWater)
+ {
+ m_Stats.AddValue(Statistic::WalkUnderWaterOneCm, Value);
+ }
+ else
+ {
+ m_Stats.AddValue(Statistic::WalkOnWaterOneCm, Value);
+ }
AddFoodExhaustion(0.00015 * static_cast<double>(Value));
}
else if (IsOnGround())
{
- m_Stats.AddValue(Statistic::WalkOneCm, Value);
- AddFoodExhaustion((IsSprinting() ? 0.001 : 0.0001) * static_cast<double>(Value));
+ if (IsCrouched())
+ {
+ m_Stats.AddValue(Statistic::CrouchOneCm, Value);
+ AddFoodExhaustion(0.0001 * static_cast<double>(Value));
+ }
+ if (IsSprinting())
+ {
+ m_Stats.AddValue(Statistic::SprintOneCm, Value);
+ AddFoodExhaustion(0.001 * static_cast<double>(Value));
+ }
+ else
+ {
+ m_Stats.AddValue(Statistic::WalkOneCm, Value);
+ AddFoodExhaustion(0.0001 * static_cast<double>(Value));
+ }
}
else
{