diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 02cb7378d..40486d39e 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -86,7 +86,7 @@ const int cPlayer::EATING_TICKS = 30; cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) : - super(etPlayer, 0.6, 1.8), + Super(etPlayer, 0.6, 1.8), m_bVisible(true), m_FoodLevel(MAX_FOOD_LEVEL), m_FoodSaturationLevel(5.0), @@ -227,7 +227,7 @@ cPlayer::~cPlayer(void) void cPlayer::Destroyed() { CloseWindow(false); - super::Destroyed(); + Super::Destroyed(); } @@ -306,7 +306,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) ASSERT(a_Chunk.IsValid()); - super::Tick(a_Dt, a_Chunk); + Super::Tick(a_Dt, a_Chunk); // Handle charging the bow: if (m_IsChargingBow) @@ -600,7 +600,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) void cPlayer::Heal(int a_Health) { - super::Heal(a_Health); + Super::Heal(a_Health); SendHealth(); } @@ -1024,7 +1024,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) } } - if (super::DoTakeDamage(a_TDI)) + if (Super::DoTakeDamage(a_TDI)) { // Any kind of damage adds food exhaustion AddFoodExhaustion(0.3f); @@ -1074,7 +1074,7 @@ void cPlayer::NotifyNearbyWolves(cPawn * a_Opponent, bool a_IsPlayerInvolved) void cPlayer::KilledBy(TakeDamageInfo & a_TDI) { - super::KilledBy(a_TDI); + Super::KilledBy(a_TDI); if (m_Health > 0) { @@ -1766,7 +1766,7 @@ void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) // Do not set speed to a frozen client return; } - super::DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); + Super::DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); // Send the speed to the client so he actualy moves m_ClientHandle->SendEntityVelocity(*this); } @@ -2878,7 +2878,7 @@ void cPlayer::AttachTo(cEntity * a_AttachTo) return; } - super::AttachTo(a_AttachTo); + Super::AttachTo(a_AttachTo); } @@ -2902,7 +2902,7 @@ void cPlayer::Detach() return; } - super::Detach(); + Super::Detach(); int PosX = POSX_TOINT; int PosY = POSY_TOINT; int PosZ = POSZ_TOINT; @@ -3099,7 +3099,7 @@ float cPlayer::GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_Ex return 0; // No impact from explosion } - return super::GetExplosionExposureRate(a_ExplosionPosition, a_ExlosionPower) / 30.0f; + return Super::GetExplosionExposureRate(a_ExplosionPosition, a_ExlosionPower) / 30.0f; } |