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-rw-r--r--src/Entities/Player.cpp45
1 files changed, 26 insertions, 19 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 08adb1096..235433cf8 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2391,10 +2391,9 @@ void cPlayer::LoadRank(void)
-bool cPlayer::PlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+bool cPlayer::PlaceBlock(const Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- sSetBlockVector blk{{a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta}};
- return PlaceBlocks(blk);
+ return PlaceBlocks({ { a_Position, a_BlockType, a_BlockMeta } });
}
@@ -2442,7 +2441,7 @@ void cPlayer::SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_R
-bool cPlayer::DoesPlacingBlocksIntersectEntity(const sSetBlockVector & a_Blocks)
+bool cPlayer::DoesPlacingBlocksIntersectEntity(const std::initializer_list<sSetBlock> a_Blocks) const
{
// Compute the bounding box for each block to be placed
std::vector<cBoundingBox> PlacementBoxes;
@@ -2516,44 +2515,52 @@ const cUUID & cPlayer::GetUUID(void) const
-bool cPlayer::PlaceBlocks(const sSetBlockVector & a_Blocks)
+bool cPlayer::PlaceBlocks(const std::initializer_list<sSetBlock> a_Blocks)
{
if (DoesPlacingBlocksIntersectEntity(a_Blocks))
{
// Abort - re-send all the current blocks in the a_Blocks' coords to the client:
- for (auto blk2: a_Blocks)
+ for (const auto & ResendBlock : a_Blocks)
{
- m_World->SendBlockTo(blk2.GetX(), blk2.GetY(), blk2.GetZ(), *this);
+ m_World->SendBlockTo(ResendBlock.GetX(), ResendBlock.GetY(), ResendBlock.GetZ(), *this);
}
return false;
}
- // Call the "placing" hooks; if any fail, abort:
cPluginManager * pm = cPluginManager::Get();
- for (auto blk: a_Blocks)
+
+ // Check the blocks CanBeAt, and call the "placing" hooks; if any fail, abort:
+ for (const auto & Block : a_Blocks)
{
- if (pm->CallHookPlayerPlacingBlock(*this, blk))
+ if (
+ !m_World->DoWithChunkAt(Block.GetAbsolutePos(), [&Block](cChunk & a_Chunk)
+ {
+ return cBlockHandler::For(Block.m_BlockType).CanBeAt(a_Chunk, Block.GetRelativePos(), Block.m_BlockMeta);
+ })
+ )
+ {
+ return false;
+ }
+
+ if (pm->CallHookPlayerPlacingBlock(*this, Block))
{
// Abort - re-send all the current blocks in the a_Blocks' coords to the client:
- for (auto blk2: a_Blocks)
+ for (const auto & ResendBlock : a_Blocks)
{
- m_World->SendBlockTo(blk2.GetX(), blk2.GetY(), blk2.GetZ(), *this);
+ m_World->SendBlockTo(ResendBlock.GetX(), ResendBlock.GetY(), ResendBlock.GetZ(), *this);
}
return false;
}
- } // for blk - a_Blocks[]
+ }
cChunkInterface ChunkInterface(m_World->GetChunkMap());
- for (auto blk: a_Blocks)
+ for (const auto & Block : a_Blocks)
{
// Set the blocks:
- m_World->PlaceBlock(blk.GetAbsolutePos(), blk.m_BlockType, blk.m_BlockMeta);
-
- // Notify the blockhandlers:
- cBlockHandler::For(blk.m_BlockType).OnPlacedByPlayer(ChunkInterface, *m_World, *this, blk);
+ m_World->PlaceBlock(Block.GetAbsolutePos(), Block.m_BlockType, Block.m_BlockMeta);
// Call the "placed" hooks:
- pm->CallHookPlayerPlacedBlock(*this, blk);
+ pm->CallHookPlayerPlacedBlock(*this, Block);
}
return true;