diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index d2d2fa60c..971731ca4 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -184,7 +184,7 @@ public: void SendRotation(double a_YawDegrees, double a_PitchDegrees); /** Spectates the target entity. If a_Target is nullptr or a pointer to self, end spectation. */ - void SpectateEntity(cEntity * a_Target); + void SpectateEntity(const cEntity * a_Target); /** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */ Vector3d GetThrowStartPos(void) const; @@ -591,8 +591,6 @@ public: void AddKnownItem(const cItem & a_Item); // cEntity overrides: - virtual void AttachTo(cEntity * a_AttachTo) override; - virtual void Detach(void) override; virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); } virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); } @@ -600,7 +598,6 @@ public: virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } virtual cItem GetOffHandEquipedItem(void) const override { return m_Inventory.GetShieldSlot(); } virtual bool IsCrouched(void) const override; - virtual bool IsElytraFlying(void) const override; virtual bool IsOnGround(void) const override { return m_bTouchGround; } virtual bool IsSprinting(void) const override; @@ -730,6 +727,9 @@ private: cTeam * m_Team; + /** The entity that this player is spectating, nullptr if none. */ + const cEntity * m_Spectating; + StatisticsManager m_Stats; /** How long till the player's inventory will be saved @@ -788,9 +788,11 @@ private: virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; virtual float GetEnchantmentBlastKnockbackReduction() override; virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); } + virtual bool IsElytraFlying(void) const override; virtual bool IsInvisible() const override; virtual bool IsRclking(void) const override { return IsEating() || IsChargingBow(); } virtual void OnAddToWorld(cWorld & a_World) override; + virtual void OnDetach() override; virtual void OnRemoveFromWorld(cWorld & a_World) override; virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; |