diff options
Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 0a3f50d19..f9ce950ba 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -45,7 +45,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float /*a_Dt*/, cChunk &) override { }; + virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }; /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } |