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-rw-r--r--src/Entities/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 0a3f50d19..f9ce950ba 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -45,7 +45,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void HandlePhysics(float /*a_Dt*/, cChunk &) override { };
+ virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
/// Returns the curently equipped weapon; empty item if none
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }