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-rw-r--r--src/Entities/Player.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index f2830a0c7..869e67775 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -5,6 +5,7 @@
#include "../Inventory.h"
#include "../Defines.h"
#include "../World.h"
+#include "../ClientHandle.h"
@@ -195,13 +196,13 @@ public:
cClientHandle * GetClientHandle(void) const { return m_ClientHandle; }
- void SendMessage(const AString & a_Message);
- void SendMessageInfo(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtInformation)); }
- void SendMessageFailure(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtFailure)); }
- void SendMessageSuccess(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtSuccess)); }
- void SendMessageWarning(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtWarning)); }
- void SendMessageFatal(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtFailure)); }
- void SendMessagePrivateMsg(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtPrivateMessage)); }
+ void SendMessage (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtCustom); }
+ void SendMessageInfo (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtInformation); }
+ void SendMessageFailure (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); }
+ void SendMessageSuccess (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtSuccess); }
+ void SendMessageWarning (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtWarning); }
+ void SendMessageFatal (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); }
+ void SendMessagePrivateMsg(const AString & a_Message, const AString & a_Sender) { m_ClientHandle->SendChat(a_Message, mtPrivateMessage, a_Sender); }
const AString & GetName(void) const { return m_PlayerName; }
void SetName(const AString & a_Name) { m_PlayerName = a_Name; }