diff options
Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 53 |
1 files changed, 24 insertions, 29 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 8f9b46e0f..26db2050b 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -117,13 +117,13 @@ public: /** Returns true if the player is currently charging the bow */ bool IsChargingBow(void) const { return m_IsChargingBow; } - void SetTouchGround( bool a_bTouchGround ); - inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } - double GetEyeHeight(void) const; // tolua_export - Vector3d GetEyePosition(void) const; // tolua_export + void SetTouchGround( bool a_bTouchGround); + inline void SetStance( const double a_Stance) { m_Stance = a_Stance; } + double GetEyeHeight(void) const; // tolua_export + Vector3d GetEyePosition(void) const; // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. - inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export + inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } /** Gets the contents of the player's associated enderchest */ @@ -174,7 +174,7 @@ public: AString GetIP(void) const { return m_IP; } // tolua_export /** Returns the associated team, NULL if none */ - cTeam * GetTeam(void) { return m_Team; } // tolua_export + cTeam * GetTeam(void) { return m_Team; } // tolua_export /** Sets the player team, NULL if none */ void SetTeam(cTeam * a_Team); @@ -198,9 +198,9 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /** Forces the player to move in the given direction. + /** Forces the player to move in the given direction. @deprecated Use SetSpeed instead. */ - void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export + void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export /** Tries to move to a new position, with attachment-related checks (y == -999) */ void MoveTo(const Vector3d & a_NewPos); // tolua_export @@ -239,15 +239,15 @@ public: typedef std::list< std::string > StringList; /** Adds a player to existing group or creates a new group when it doesn't exist */ - void AddToGroup( const AString & a_GroupName ); // tolua_export + void AddToGroup( const AString & a_GroupName); // tolua_export /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */ - void RemoveFromGroup( const AString & a_GroupName ); // tolua_export + void RemoveFromGroup( const AString & a_GroupName); // tolua_export - bool HasPermission( const AString & a_Permission ); // tolua_export - const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << - StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const AString & a_Group ); // tolua_export + bool HasPermission( const AString & a_Permission); // tolua_export + const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << + StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << + bool IsInGroup( const AString & a_Group); // tolua_export // tolua_begin @@ -265,13 +265,12 @@ public: void TossPickup(const cItem & a_Item); /** Heals the player by the specified amount of HPs (positive only); sends health update */ - void Heal(int a_Health); + virtual void Heal(int a_Health) override; int GetFoodLevel (void) const { return m_FoodLevel; } double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; } int GetFoodTickTimer (void) const { return m_FoodTickTimer; } double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } - int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } /** Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore */ bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); } @@ -280,7 +279,6 @@ public: void SetFoodSaturationLevel (double a_FoodSaturationLevel); void SetFoodTickTimer (int a_FoodTickTimer); void SetFoodExhaustionLevel (double a_FoodExhaustionLevel); - void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining); /** Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" */ bool Feed(int a_Food, double a_Saturation); @@ -291,7 +289,7 @@ public: m_FoodExhaustionLevel += a_Exhaustion; } - /** Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two */ + /** Starts the food poisoning for the specified amount of ticks */ void FoodPoison(int a_NumTicks); /** Returns true if the player is currently in the process of eating the currently equipped item */ @@ -324,14 +322,14 @@ public: /** Aborts the current eating operation */ void AbortEating(void); - virtual void KilledBy(cEntity * a_Killer) override; + virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void Killed(cEntity * a_Victim) override; - void Respawn(void); // tolua_export + void Respawn(void); // tolua_export - void SetVisible( bool a_bVisible ); // tolua_export - bool IsVisible(void) const { return m_bVisible; } // tolua_export + void SetVisible( bool a_bVisible); // tolua_export + bool IsVisible(void) const { return m_bVisible; } // tolua_export /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ @@ -347,7 +345,7 @@ public: Returns true on success, false on failure. */ bool LoadFromFile(const AString & a_FileName); - void LoadPermissionsFromDisk(void); // tolua_export + void LoadPermissionsFromDisk(void); // tolua_export const AString & GetLoadedWorldName() { return m_LoadedWorldName; } @@ -432,7 +430,7 @@ protected: AString m_LoadedWorldName; /** Xp Level stuff */ - enum + enum { XP_TO_LEVEL15 = 255, XP_PER_LEVEL_TO15 = 17, @@ -449,14 +447,11 @@ protected: double m_FoodSaturationLevel; /** Count-up to the healing or damaging action, based on m_FoodLevel */ - int m_FoodTickTimer; + int m_FoodTickTimer; /** A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little */ double m_FoodExhaustionLevel; - /** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */ - int m_FoodPoisonedTicksRemaining; - float m_LastJumpHeight; float m_LastGroundHeight; bool m_bTouchGround; @@ -575,7 +570,7 @@ protected: /** Returns the filename for the player data based on the UUID given. This can be used both for online and offline UUIDs. */ AString GetUUIDFileName(const AString & a_UUID); -} ; // tolua_export +} ; // tolua_export |