diff options
Diffstat (limited to 'src/Entities/ProjectileEntity.h')
-rw-r--r-- | src/Entities/ProjectileEntity.h | 59 |
1 files changed, 58 insertions, 1 deletions
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 28dd76935..959e81ae5 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -34,6 +34,7 @@ public: pkEnderPearl = 65, pkExpBottle = 75, pkSplashPotion = 73, + pkFirework = 76, pkWitherSkull = 66, pkFishingFloat = 90, } ; @@ -83,7 +84,7 @@ protected: /// True if the projectile has hit the ground and is stuck there bool m_IsInGround; - + // cEntity overrides: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; @@ -159,6 +160,9 @@ protected: /// Timer for pickup collection animation or five minute timeout float m_Timer; + /// Timer for client arrow position confirmation via TeleportEntity + float m_HitGroundTimer; + /// If true, the arrow is in the process of being collected - don't go to anyone else bool m_bIsCollected; @@ -260,6 +264,59 @@ protected: +class cExpBottleEntity : + public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cExpBottleEntity); + + cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + + // tolua_begin + +}; + + + + + +class cFireworkEntity : + public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cFireworkEntity); + + cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z); + +protected: + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; + + // tolua_begin + +}; + + + + + class cGhastFireballEntity : public cProjectileEntity { |