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-rw-r--r--src/Entities/EntityEffect.cpp50
-rw-r--r--src/Entities/ProjectileEntity.cpp20
2 files changed, 35 insertions, 35 deletions
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index 9475a1710..ef38e3a80 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -191,31 +191,31 @@ std::unique_ptr<cEntityEffect> cEntityEffect::CreateEntityEffect(cEntityEffect::
{
switch (a_EffectType)
{
- case cEntityEffect::effNoEffect: return cpp14::make_unique<cEntityEffect >(a_Duration, a_Intensity, a_DistanceModifier);
-
- case cEntityEffect::effAbsorption: return cpp14::make_unique<cEntityEffectAbsorption >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effBlindness: return cpp14::make_unique<cEntityEffectBlindness >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effFireResistance: return cpp14::make_unique<cEntityEffectFireResistance>(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effHaste: return cpp14::make_unique<cEntityEffectHaste >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effHealthBoost: return cpp14::make_unique<cEntityEffectHealthBoost >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effHunger: return cpp14::make_unique<cEntityEffectHunger >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effInstantDamage: return cpp14::make_unique<cEntityEffectInstantDamage >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effInstantHealth: return cpp14::make_unique<cEntityEffectInstantHealth >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effInvisibility: return cpp14::make_unique<cEntityEffectInvisibility >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effJumpBoost: return cpp14::make_unique<cEntityEffectJumpBoost >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effMiningFatigue: return cpp14::make_unique<cEntityEffectMiningFatigue >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effNausea: return cpp14::make_unique<cEntityEffectNausea >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effNightVision: return cpp14::make_unique<cEntityEffectNightVision >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effPoison: return cpp14::make_unique<cEntityEffectPoison >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effRegeneration: return cpp14::make_unique<cEntityEffectRegeneration >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effResistance: return cpp14::make_unique<cEntityEffectResistance >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effSaturation: return cpp14::make_unique<cEntityEffectSaturation >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effSlowness: return cpp14::make_unique<cEntityEffectSlowness >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effSpeed: return cpp14::make_unique<cEntityEffectSpeed >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effStrength: return cpp14::make_unique<cEntityEffectStrength >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effWaterBreathing: return cpp14::make_unique<cEntityEffectWaterBreathing>(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effWeakness: return cpp14::make_unique<cEntityEffectWeakness >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effWither: return cpp14::make_unique<cEntityEffectWither >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNoEffect: return std::make_unique<cEntityEffect >(a_Duration, a_Intensity, a_DistanceModifier);
+
+ case cEntityEffect::effAbsorption: return std::make_unique<cEntityEffectAbsorption >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effBlindness: return std::make_unique<cEntityEffectBlindness >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effFireResistance: return std::make_unique<cEntityEffectFireResistance>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHaste: return std::make_unique<cEntityEffectHaste >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHealthBoost: return std::make_unique<cEntityEffectHealthBoost >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHunger: return std::make_unique<cEntityEffectHunger >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInstantDamage: return std::make_unique<cEntityEffectInstantDamage >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInstantHealth: return std::make_unique<cEntityEffectInstantHealth >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInvisibility: return std::make_unique<cEntityEffectInvisibility >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effJumpBoost: return std::make_unique<cEntityEffectJumpBoost >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effMiningFatigue: return std::make_unique<cEntityEffectMiningFatigue >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNausea: return std::make_unique<cEntityEffectNausea >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNightVision: return std::make_unique<cEntityEffectNightVision >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effPoison: return std::make_unique<cEntityEffectPoison >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effRegeneration: return std::make_unique<cEntityEffectRegeneration >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effResistance: return std::make_unique<cEntityEffectResistance >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSaturation: return std::make_unique<cEntityEffectSaturation >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSlowness: return std::make_unique<cEntityEffectSlowness >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSpeed: return std::make_unique<cEntityEffectSpeed >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effStrength: return std::make_unique<cEntityEffectStrength >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWaterBreathing: return std::make_unique<cEntityEffectWaterBreathing>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWeakness: return std::make_unique<cEntityEffectWeakness >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWither: return std::make_unique<cEntityEffectWither >(a_Duration, a_Intensity, a_DistanceModifier);
}
UNREACHABLE("Unsupported entity effect");
}
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index a8ba83b5d..1887e32a6 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -264,15 +264,15 @@ std::unique_ptr<cProjectileEntity> cProjectileEntity::Create(
switch (a_Kind)
{
- case pkArrow: return cpp14::make_unique<cArrowEntity> (a_Creator, a_Pos, Speed);
- case pkEgg: return cpp14::make_unique<cThrownEggEntity> (a_Creator, a_Pos, Speed);
- case pkEnderPearl: return cpp14::make_unique<cThrownEnderPearlEntity>(a_Creator, a_Pos, Speed);
- case pkSnowball: return cpp14::make_unique<cThrownSnowballEntity> (a_Creator, a_Pos, Speed);
- case pkGhastFireball: return cpp14::make_unique<cGhastFireballEntity> (a_Creator, a_Pos, Speed);
- case pkFireCharge: return cpp14::make_unique<cFireChargeEntity> (a_Creator, a_Pos, Speed);
- case pkExpBottle: return cpp14::make_unique<cExpBottleEntity> (a_Creator, a_Pos, Speed);
- case pkSplashPotion: return cpp14::make_unique<cSplashPotionEntity> (a_Creator, a_Pos, Speed, *a_Item);
- case pkWitherSkull: return cpp14::make_unique<cWitherSkullEntity> (a_Creator, a_Pos, Speed);
+ case pkArrow: return std::make_unique<cArrowEntity> (a_Creator, a_Pos, Speed);
+ case pkEgg: return std::make_unique<cThrownEggEntity> (a_Creator, a_Pos, Speed);
+ case pkEnderPearl: return std::make_unique<cThrownEnderPearlEntity>(a_Creator, a_Pos, Speed);
+ case pkSnowball: return std::make_unique<cThrownSnowballEntity> (a_Creator, a_Pos, Speed);
+ case pkGhastFireball: return std::make_unique<cGhastFireballEntity> (a_Creator, a_Pos, Speed);
+ case pkFireCharge: return std::make_unique<cFireChargeEntity> (a_Creator, a_Pos, Speed);
+ case pkExpBottle: return std::make_unique<cExpBottleEntity> (a_Creator, a_Pos, Speed);
+ case pkSplashPotion: return std::make_unique<cSplashPotionEntity> (a_Creator, a_Pos, Speed, *a_Item);
+ case pkWitherSkull: return std::make_unique<cWitherSkullEntity> (a_Creator, a_Pos, Speed);
case pkFirework:
{
ASSERT(a_Item != nullptr);
@@ -281,7 +281,7 @@ std::unique_ptr<cProjectileEntity> cProjectileEntity::Create(
return nullptr;
}
- return cpp14::make_unique<cFireworkEntity>(a_Creator, a_Pos, *a_Item);
+ return std::make_unique<cFireworkEntity>(a_Creator, a_Pos, *a_Item);
}
}