diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/EntityEffect.cpp | 50 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 20 |
2 files changed, 35 insertions, 35 deletions
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp index 9475a1710..ef38e3a80 100644 --- a/src/Entities/EntityEffect.cpp +++ b/src/Entities/EntityEffect.cpp @@ -191,31 +191,31 @@ std::unique_ptr<cEntityEffect> cEntityEffect::CreateEntityEffect(cEntityEffect:: { switch (a_EffectType) { - case cEntityEffect::effNoEffect: return cpp14::make_unique<cEntityEffect >(a_Duration, a_Intensity, a_DistanceModifier); - - case cEntityEffect::effAbsorption: return cpp14::make_unique<cEntityEffectAbsorption >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effBlindness: return cpp14::make_unique<cEntityEffectBlindness >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effFireResistance: return cpp14::make_unique<cEntityEffectFireResistance>(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effHaste: return cpp14::make_unique<cEntityEffectHaste >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effHealthBoost: return cpp14::make_unique<cEntityEffectHealthBoost >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effHunger: return cpp14::make_unique<cEntityEffectHunger >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effInstantDamage: return cpp14::make_unique<cEntityEffectInstantDamage >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effInstantHealth: return cpp14::make_unique<cEntityEffectInstantHealth >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effInvisibility: return cpp14::make_unique<cEntityEffectInvisibility >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effJumpBoost: return cpp14::make_unique<cEntityEffectJumpBoost >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effMiningFatigue: return cpp14::make_unique<cEntityEffectMiningFatigue >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effNausea: return cpp14::make_unique<cEntityEffectNausea >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effNightVision: return cpp14::make_unique<cEntityEffectNightVision >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effPoison: return cpp14::make_unique<cEntityEffectPoison >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effRegeneration: return cpp14::make_unique<cEntityEffectRegeneration >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effResistance: return cpp14::make_unique<cEntityEffectResistance >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effSaturation: return cpp14::make_unique<cEntityEffectSaturation >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effSlowness: return cpp14::make_unique<cEntityEffectSlowness >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effSpeed: return cpp14::make_unique<cEntityEffectSpeed >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effStrength: return cpp14::make_unique<cEntityEffectStrength >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effWaterBreathing: return cpp14::make_unique<cEntityEffectWaterBreathing>(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effWeakness: return cpp14::make_unique<cEntityEffectWeakness >(a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effWither: return cpp14::make_unique<cEntityEffectWither >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effNoEffect: return std::make_unique<cEntityEffect >(a_Duration, a_Intensity, a_DistanceModifier); + + case cEntityEffect::effAbsorption: return std::make_unique<cEntityEffectAbsorption >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effBlindness: return std::make_unique<cEntityEffectBlindness >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effFireResistance: return std::make_unique<cEntityEffectFireResistance>(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effHaste: return std::make_unique<cEntityEffectHaste >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effHealthBoost: return std::make_unique<cEntityEffectHealthBoost >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effHunger: return std::make_unique<cEntityEffectHunger >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effInstantDamage: return std::make_unique<cEntityEffectInstantDamage >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effInstantHealth: return std::make_unique<cEntityEffectInstantHealth >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effInvisibility: return std::make_unique<cEntityEffectInvisibility >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effJumpBoost: return std::make_unique<cEntityEffectJumpBoost >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effMiningFatigue: return std::make_unique<cEntityEffectMiningFatigue >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effNausea: return std::make_unique<cEntityEffectNausea >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effNightVision: return std::make_unique<cEntityEffectNightVision >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effPoison: return std::make_unique<cEntityEffectPoison >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effRegeneration: return std::make_unique<cEntityEffectRegeneration >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effResistance: return std::make_unique<cEntityEffectResistance >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effSaturation: return std::make_unique<cEntityEffectSaturation >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effSlowness: return std::make_unique<cEntityEffectSlowness >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effSpeed: return std::make_unique<cEntityEffectSpeed >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effStrength: return std::make_unique<cEntityEffectStrength >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effWaterBreathing: return std::make_unique<cEntityEffectWaterBreathing>(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effWeakness: return std::make_unique<cEntityEffectWeakness >(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effWither: return std::make_unique<cEntityEffectWither >(a_Duration, a_Intensity, a_DistanceModifier); } UNREACHABLE("Unsupported entity effect"); } diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index a8ba83b5d..1887e32a6 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -264,15 +264,15 @@ std::unique_ptr<cProjectileEntity> cProjectileEntity::Create( switch (a_Kind) { - case pkArrow: return cpp14::make_unique<cArrowEntity> (a_Creator, a_Pos, Speed); - case pkEgg: return cpp14::make_unique<cThrownEggEntity> (a_Creator, a_Pos, Speed); - case pkEnderPearl: return cpp14::make_unique<cThrownEnderPearlEntity>(a_Creator, a_Pos, Speed); - case pkSnowball: return cpp14::make_unique<cThrownSnowballEntity> (a_Creator, a_Pos, Speed); - case pkGhastFireball: return cpp14::make_unique<cGhastFireballEntity> (a_Creator, a_Pos, Speed); - case pkFireCharge: return cpp14::make_unique<cFireChargeEntity> (a_Creator, a_Pos, Speed); - case pkExpBottle: return cpp14::make_unique<cExpBottleEntity> (a_Creator, a_Pos, Speed); - case pkSplashPotion: return cpp14::make_unique<cSplashPotionEntity> (a_Creator, a_Pos, Speed, *a_Item); - case pkWitherSkull: return cpp14::make_unique<cWitherSkullEntity> (a_Creator, a_Pos, Speed); + case pkArrow: return std::make_unique<cArrowEntity> (a_Creator, a_Pos, Speed); + case pkEgg: return std::make_unique<cThrownEggEntity> (a_Creator, a_Pos, Speed); + case pkEnderPearl: return std::make_unique<cThrownEnderPearlEntity>(a_Creator, a_Pos, Speed); + case pkSnowball: return std::make_unique<cThrownSnowballEntity> (a_Creator, a_Pos, Speed); + case pkGhastFireball: return std::make_unique<cGhastFireballEntity> (a_Creator, a_Pos, Speed); + case pkFireCharge: return std::make_unique<cFireChargeEntity> (a_Creator, a_Pos, Speed); + case pkExpBottle: return std::make_unique<cExpBottleEntity> (a_Creator, a_Pos, Speed); + case pkSplashPotion: return std::make_unique<cSplashPotionEntity> (a_Creator, a_Pos, Speed, *a_Item); + case pkWitherSkull: return std::make_unique<cWitherSkullEntity> (a_Creator, a_Pos, Speed); case pkFirework: { ASSERT(a_Item != nullptr); @@ -281,7 +281,7 @@ std::unique_ptr<cProjectileEntity> cProjectileEntity::Create( return nullptr; } - return cpp14::make_unique<cFireworkEntity>(a_Creator, a_Pos, *a_Item); + return std::make_unique<cFireworkEntity>(a_Creator, a_Pos, *a_Item); } } |