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-rw-r--r--src/Entities/Player.cpp10
-rw-r--r--src/Entities/Player.h15
2 files changed, 8 insertions, 17 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 385e28c28..eef6b8e69 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -3,7 +3,6 @@
#include "Player.h"
#include "../Server.h"
-#include "../ClientHandle.h"
#include "../UI/Window.h"
#include "../UI/WindowOwner.h"
#include "../World.h"
@@ -1121,15 +1120,6 @@ void cPlayer::SetIP(const AString & a_IP)
-void cPlayer::SendMessage(const AString & a_Message)
-{
- m_ClientHandle->SendChat(a_Message);
-}
-
-
-
-
-
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
SetPosition( a_PosX, a_PosY, a_PosZ );
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index f2830a0c7..869e67775 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -5,6 +5,7 @@
#include "../Inventory.h"
#include "../Defines.h"
#include "../World.h"
+#include "../ClientHandle.h"
@@ -195,13 +196,13 @@ public:
cClientHandle * GetClientHandle(void) const { return m_ClientHandle; }
- void SendMessage(const AString & a_Message);
- void SendMessageInfo(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtInformation)); }
- void SendMessageFailure(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtFailure)); }
- void SendMessageSuccess(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtSuccess)); }
- void SendMessageWarning(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtWarning)); }
- void SendMessageFatal(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtFailure)); }
- void SendMessagePrivateMsg(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtPrivateMessage)); }
+ void SendMessage (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtCustom); }
+ void SendMessageInfo (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtInformation); }
+ void SendMessageFailure (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); }
+ void SendMessageSuccess (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtSuccess); }
+ void SendMessageWarning (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtWarning); }
+ void SendMessageFatal (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); }
+ void SendMessagePrivateMsg(const AString & a_Message, const AString & a_Sender) { m_ClientHandle->SendChat(a_Message, mtPrivateMessage, a_Sender); }
const AString & GetName(void) const { return m_PlayerName; }
void SetName(const AString & a_Name) { m_PlayerName = a_Name; }