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-rw-r--r--src/Entities/Minecart.cpp2
-rw-r--r--src/Entities/Player.cpp9
-rw-r--r--src/Entities/Player.h2
3 files changed, 7 insertions, 6 deletions
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 6db13231d..db55eb058 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -795,7 +795,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
{
BLOCKTYPE BlockXM = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT);
BLOCKTYPE BlockXP = m_World->GetBlock(POSX_TOINT + 1, POSY_TOINT, POSZ_TOINT);
- BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1);
+ BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1);
if (
(!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) ||
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 2df0711b4..46edb7199 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -85,9 +85,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
if (!LoadFromDisk())
{
m_Inventory.Clear();
- SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX());
- SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY());
- SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ());
+ cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld();
+ SetPosX(DefaultWorld->GetSpawnX());
+ SetPosY(DefaultWorld->GetSpawnY());
+ SetPosZ(DefaultWorld->GetSpawnZ());
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
@@ -1165,7 +1166,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
-void cPlayer::ForceSetSpeed(Vector3d a_Direction)
+void cPlayer::ForceSetSpeed(const Vector3d & a_Direction)
{
SetSpeed(a_Direction);
m_ClientHandle->SendEntityVelocity(*this);
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 05377a117..74da409cf 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -181,7 +181,7 @@ public:
void LoginSetGameMode(eGameMode a_GameMode);
/** Forces the player to move in the given direction. */
- void ForceSetSpeed(Vector3d a_Direction); // tolua_export
+ void ForceSetSpeed(const Vector3d & a_Direction); // tolua_export
/** Tries to move to a new position, with attachment-related checks (y == -999) */
void MoveTo(const Vector3d & a_NewPos); // tolua_export