diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/ArrowEntity.h | 45 | ||||
-rw-r--r-- | src/Entities/Entity.h | 182 | ||||
-rw-r--r-- | src/Entities/ExpBottleEntity.h | 17 | ||||
-rw-r--r-- | src/Entities/FireChargeEntity.h | 15 | ||||
-rw-r--r-- | src/Entities/FireworkEntity.cpp | 13 | ||||
-rw-r--r-- | src/Entities/FireworkEntity.h | 32 | ||||
-rw-r--r-- | src/Entities/GhastFireballEntity.h | 15 | ||||
-rw-r--r-- | src/Entities/HangingEntity.cpp | 30 | ||||
-rw-r--r-- | src/Entities/HangingEntity.h | 29 | ||||
-rw-r--r-- | src/Entities/ItemFrame.cpp | 16 | ||||
-rw-r--r-- | src/Entities/ItemFrame.h | 17 | ||||
-rw-r--r-- | src/Entities/Painting.h | 13 | ||||
-rw-r--r-- | src/Entities/Pickup.h | 10 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 20 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.h | 18 | ||||
-rw-r--r-- | src/Entities/ThrownEggEntity.cpp | 21 | ||||
-rw-r--r-- | src/Entities/ThrownEggEntity.h | 34 | ||||
-rw-r--r-- | src/Entities/ThrownEnderPearlEntity.cpp | 22 | ||||
-rw-r--r-- | src/Entities/ThrownEnderPearlEntity.h | 34 | ||||
-rw-r--r-- | src/Entities/ThrownSnowballEntity.cpp | 25 | ||||
-rw-r--r-- | src/Entities/ThrownSnowballEntity.h | 34 | ||||
-rw-r--r-- | src/Entities/WitherSkullEntity.h | 12 |
22 files changed, 400 insertions, 254 deletions
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 1e4d8eebb..436ec0293 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -1,6 +1,11 @@ -// -// ArrowEntity.h -// + +// ArrowEntity.h + +// Declares the cArrowEntity representing the arrow that has been shot by the player or by a skeleton + + + + #pragma once @@ -19,7 +24,7 @@ class cArrowEntity : typedef cProjectileEntity super; public: - /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field + /** Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field */ enum ePickupState { psNoPickup = 0, @@ -31,33 +36,33 @@ public: CLASS_PROTODEF(cArrowEntity) - /// Creates a new arrow with psNoPickup state and default damage modifier coeff + /** Creates a new arrow with psNoPickup state and default damage modifier coeff */ cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - /// Creates a new arrow as shot by a player, initializes it from the player object + /** Creates a new arrow as shot by a player, initializes it from the player object */ cArrowEntity(cPlayer & a_Player, double a_Force); // tolua_begin - /// Returns whether the arrow can be picked up by players + /** Returns whether the arrow can be picked up by players */ ePickupState GetPickupState(void) const { return m_PickupState; } - /// Sets a new pickup state + /** Sets a new pickup state */ void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; } - /// Returns the damage modifier coeff. + /** Returns the damage modifier coeff. */ double GetDamageCoeff(void) const { return m_DamageCoeff; } - /// Sets the damage modifier coeff + /** Sets the damage modifier coeff */ void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; } - /// Returns true if the specified player can pick the arrow up + /** Returns true if the specified player can pick the arrow up */ bool CanPickup(const cPlayer & a_Player) const; - /// Returns true if the arrow is set as critical + /** Returns true if the arrow is set as critical */ bool IsCritical(void) const { return m_IsCritical; } - /// Sets the IsCritical flag + /** Sets the IsCritical flag */ void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; } /** Gets the block arrow is in */ @@ -70,28 +75,28 @@ public: protected: - /// Determines when the arrow can be picked up by players + /** Determines when the arrow can be picked up by players */ ePickupState m_PickupState; - /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow + /** The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow */ double m_DamageCoeff; - /// If true, the arrow deals more damage + /** If true, the arrow deals more damage */ bool m_IsCritical; - /// Timer for pickup collection animation or five minute timeout + /** Timer for pickup collection animation or five minute timeout */ float m_Timer; - /// Timer for client arrow position confirmation via TeleportEntity + /** Timer for client arrow position confirmation via TeleportEntity */ float m_HitGroundTimer; // Whether the arrow has already been teleported into the proper position in the ground. bool m_HasTeleported; - /// If true, the arrow is in the process of being collected - don't go to anyone else + /** If true, the arrow is in the process of being collected - don't go to anyone else */ bool m_bIsCollected; - /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air + /** Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air */ Vector3i m_HitBlockPos; // cProjectileEntity overrides: diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 07754791d..451ac3711 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -84,13 +84,13 @@ public: etFloater, etItemFrame, etPainting, - + // Common variations etMob = etMonster, // DEPRECATED, use etMonster instead! } ; - + // tolua_end - + enum eEntityStatus { // TODO: Investiagate 0, 1, and 5 as Wiki.vg is not certain @@ -127,22 +127,22 @@ public: // Informs client to explode a firework based on its metadata esFireworkExploding = 17, } ; - + static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire static const int FIRE_DAMAGE = 1; ///< Damage to deal when standing in fire static const int LAVA_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in lava static const int LAVA_DAMAGE = 5; ///< Damage to deal when standing in lava static const int BURN_TICKS_PER_DAMAGE = 20; ///< Ticks to wait between damaging an entity when it is burning static const int BURN_DAMAGE = 1; ///< Damage to deal when the entity is burning - + static const int BURN_TICKS = 200; ///< Ticks to keep an entity burning after it has stood in lava / fire - + static const int MAX_AIR_LEVEL = 300; ///< Maximum air an entity can have static const int DROWNING_TICKS = 20; ///< Number of ticks per heart of damage - + static const int VOID_BOUNDARY = -46; ///< Y position to begin applying void damage static const int FALL_DAMAGE_HEIGHT = 4; ///< Y difference after which fall damage is applied - + cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); virtual ~cEntity(); @@ -151,9 +151,9 @@ public: virtual bool Initialize(cWorld & a_World); // tolua_begin - + eEntityType GetEntityType(void) const { return m_EntityType; } - + bool IsEnderCrystal(void) const { return (m_EntityType == etEnderCrystal); } bool IsPlayer (void) const { return (m_EntityType == etPlayer); } bool IsPickup (void) const { return (m_EntityType == etPickup); } @@ -168,16 +168,16 @@ public: bool IsFloater (void) const { return (m_EntityType == etFloater); } bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); } bool IsPainting (void) const { return (m_EntityType == etPainting); } - + /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; - + /** Returns the class name of this class */ static const char * GetClassStatic(void); /** Returns the topmost class name for the object */ virtual const char * GetClass(void) const; - + /** Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). */ virtual const char * GetParentClass(void) const; @@ -200,9 +200,9 @@ public: double GetSpeedY (void) const { return m_Speed.y; } double GetSpeedZ (void) const { return m_Speed.z; } double GetWidth (void) const { return m_Width; } - - int GetChunkX(void) const {return (int)floor(m_Pos.x / cChunkDef::Width); } - int GetChunkZ(void) const {return (int)floor(m_Pos.z / cChunkDef::Width); } + + int GetChunkX(void) const {return static_cast<int>(floor(m_Pos.x / cChunkDef::Width)); } + int GetChunkZ(void) const {return static_cast<int>(floor(m_Pos.z / cChunkDef::Width)); } void SetHeadYaw (double a_HeadYaw); void SetHeight (double a_Height); @@ -219,21 +219,21 @@ public: /** Sets the speed of the entity, measured in m / sec */ void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ); - + /** Sets the speed of the entity, measured in m / sec */ void SetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } - + /** Sets the speed in the X axis, leaving the other speed components intact. Measured in m / sec. */ void SetSpeedX(double a_SpeedX); - + /** Sets the speed in the Y axis, leaving the other speed components intact. Measured in m / sec. */ void SetSpeedY(double a_SpeedY); - + /** Sets the speed in the Z axis, leaving the other speed components intact. Measured in m / sec. */ void SetSpeedZ(double a_SpeedZ); - + void SetWidth (double a_Width); - + void AddPosX (double a_AddPosX); void AddPosY (double a_AddPosY); void AddPosZ (double a_AddPosZ); @@ -244,7 +244,7 @@ public: void AddSpeedX (double a_AddSpeedX); void AddSpeedY (double a_AddSpeedY); void AddSpeedZ (double a_AddSpeedZ); - + virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways); void SteerVehicle(float a_Forward, float a_Sideways); @@ -256,56 +256,56 @@ public: /// Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called void TakeDamage(cEntity & a_Attacker); - + /// Makes this entity take the specified damage. The final damage is calculated using current armor, then DoTakeDamage() called void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount); /// Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage() void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount); - + float GetGravity(void) const { return m_Gravity; } - + void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; } - + /// Sets the rotation to match the speed vector (entity goes "face-forward") void SetYawFromSpeed(void); - + /// Sets the pitch to match the speed vector (entity gies "face-forward") void SetPitchFromSpeed(void); - + // tolua_end - + /** Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied. If it returns false, the entity hasn't receive any damage. */ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI); - + // tolua_begin /// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items virtual int GetRawDamageAgainst(const cEntity & a_Receiver); - + /** Returns whether armor will protect against the passed damage type **/ virtual bool ArmorCoversAgainst(eDamageType a_DamageType); - + /// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage); - + /// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit virtual double GetKnockbackAmountAgainst(const cEntity & a_Receiver); - + /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const { return cItem(); } - + /// Returns the currently equipped helmet; empty item if none virtual cItem GetEquippedHelmet(void) const { return cItem(); } - + /// Returns the currently equipped chestplate; empty item if none virtual cItem GetEquippedChestplate(void) const { return cItem(); } /// Returns the currently equipped leggings; empty item if none virtual cItem GetEquippedLeggings(void) const { return cItem(); } - + /// Returns the currently equipped boots; empty item if none virtual cItem GetEquippedBoots(void) const { return cItem(); } @@ -317,20 +317,20 @@ public: /// Heals the specified amount of HPs virtual void Heal(int a_HitPoints); - + /// Returns the health of this entity int GetHealth(void) const { return m_Health; } - + /// Sets the health of this entity; doesn't broadcast any hurt animation void SetHealth(int a_Health); - + // tolua_end virtual void Tick(float a_Dt, cChunk & a_Chunk); - + /// Handles the physics of the entity - updates position based on speed, updates speed based on environment virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk); - + /// Updates the state related to this entity being on fire virtual void TickBurning(cChunk & a_Chunk); @@ -341,34 +341,34 @@ public: Returns true if MoveToWorld() was called, false if not */ virtual bool DetectPortal(void); - + /// Handles when the entity is in the void virtual void TickInVoid(cChunk & a_Chunk); /// Called when the entity starts burning virtual void OnStartedBurning(void); - + /// Called when the entity finishes burning virtual void OnFinishedBurning(void); - + // tolua_begin - + /// Sets the maximum value for the health void SetMaxHealth(int a_MaxHealth); int GetMaxHealth(void) const { return m_MaxHealth; } - + /// Sets whether the entity is fireproof void SetIsFireproof(bool a_IsFireproof); - + bool IsFireproof(void) const { return m_IsFireproof; } - + /// Puts the entity on fire for the specified amount of ticks void StartBurning(int a_TicksLeftBurning); - + /// Stops the entity from burning, resets all burning timers void StopBurning(void); - + // tolua_end /** Descendants override this function to send a command to the specified client to spawn the entity on the client. @@ -377,10 +377,10 @@ public: virtual void SpawnOn(cClientHandle & a_Client) = 0; // tolua_begin - + /// Teleports to the entity specified virtual void TeleportToEntity(cEntity & a_Entity); - + /// Teleports to the coordinates specified virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); @@ -389,7 +389,7 @@ public: /** Moves entity to specified world, taking a world name */ bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true); - + // tolua_end virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn); @@ -399,16 +399,16 @@ public: /** Sets the world the entity will be leaving */ void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; } - + /// Updates clients of changes in the entity. virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL); - + /// Attaches to the specified entity; detaches from any previous one first void AttachTo(cEntity * a_AttachTo); - + /// Detaches from the currently attached entity, if any virtual void Detach(void); - + /// Makes sure head yaw is not over the specified range. void WrapHeadYaw(); @@ -417,9 +417,9 @@ public: /// Makes speed is not over 20. Max speed is 20 blocks / second void WrapSpeed(); - + // tolua_begin - + // COMMON metadata flags; descendants may override the defaults: virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); } virtual bool IsCrouched (void) const {return false; } @@ -437,15 +437,15 @@ public: /** Gets number of ticks this entity has existed for */ long int GetTicksAlive(void) const { return m_TicksAlive; } - + /** Gets the invulnerable ticks from the entity */ int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; } /** Set the invulnerable ticks from the entity */ void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; } - + // tolua_end - + /// Called when the specified player right-clicks this entity virtual void OnRightClicked(cPlayer & a_Player) {} @@ -462,38 +462,38 @@ public: protected: static cCriticalSection m_CSCount; static int m_EntityCount; - + /** Measured in meter/second (m/s) */ Vector3d m_Speed; int m_UniqueID; - + int m_Health; int m_MaxHealth; - + /// The entity to which this entity is attached (vehicle), NULL if none cEntity * m_AttachedTo; - + /// The entity which is attached to this entity (rider), NULL if none cEntity * m_Attachee; /** Stores whether head yaw has been set manually */ bool m_bDirtyHead; - + /** Stores whether our yaw/pitch/roll (body orientation) has been set manually */ bool m_bDirtyOrientation; - + /** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client Ensures that said packet is sent only once */ bool m_bHasSentNoSpeed; /** Stores if the entity is on the ground */ bool m_bOnGround; - + /** Stores gravity that is applied to an entity every tick For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */ float m_Gravity; - + /** Last position sent to client via the Relative Move or Teleport packets (not Velocity) Only updated if cEntity::BroadcastMovementUpdate() is called! */ Vector3d m_LastPos; @@ -508,31 +508,31 @@ protected: cWorld * m_WorldTravellingFrom; eEntityType m_EntityType; - + cWorld * m_World; - + /// Whether the entity is capable of taking fire or lava damage. bool m_IsFireproof; /// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire()) int m_TicksSinceLastBurnDamage; - + /// Time, in ticks, since the last damage dealt by standing in lava. Reset to zero when moving out of lava. int m_TicksSinceLastLavaDamage; - + /// Time, in ticks, since the last damage dealt by standing in fire. Reset to zero when moving out of fire. int m_TicksSinceLastFireDamage; - + /// Time, in ticks, until the entity extinguishes its fire int m_TicksLeftBurning; - + /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. int m_TicksSinceLastVoidDamage; - + /** Does the actual speed-setting. The default implementation just sets the member variable value; overrides can provide further processing, such as forcing players to move at the given speed. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ); - + virtual void Destroyed(void) {} // Called after the entity has been destroyed /** Applies friction to an entity @@ -543,7 +543,7 @@ protected: /** Called in each tick to handle air-related processing i.e. drowning */ virtual void HandleAir(void); - + /** Called once per tick to set IsSwimming and IsSubmerged */ virtual void SetSwimState(cChunk & a_Chunk); @@ -568,29 +568,29 @@ protected: /** Portal delay timer and cooldown boolean data */ sPortalCooldownData m_PortalCooldownData; - + /** The number of ticks this entity has been alive for */ long int m_TicksAlive; - + private: /** Measured in degrees, [-180, +180) */ double m_HeadYaw; - + /** Measured in degrees, [-180, +180) */ Vector3d m_Rot; - + /** Position of the entity's XZ center and Y bottom */ Vector3d m_Pos; - + /** Measured in meter / second */ Vector3d m_WaterSpeed; - + /** Measured in Kilograms (Kg) */ double m_Mass; - + /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */ double m_Width; - + /** Height of the entity (Y axis) */ double m_Height; @@ -600,7 +600,3 @@ private: } ; // tolua_export typedef std::list<cEntity *> cEntityList; - - - - diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h index d36110f97..715b9947e 100644 --- a/src/Entities/ExpBottleEntity.h +++ b/src/Entities/ExpBottleEntity.h @@ -1,6 +1,11 @@ -// -// ExpBottleEntity.h -// + +// ExpBottleEntity.h + +// Declares the cExpBottleEntity class representing the thrown exp bottle + + + + #pragma once @@ -33,6 +38,10 @@ protected: /** Breaks the bottle, fires its particle effects and sounds @param a_HitPos The position where the bottle will break */ - void Break(const Vector3d &a_HitPos); + void Break(const Vector3d & a_HitPos); }; // tolua_export + + + + diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h index 5df55bec4..eb08f5324 100644 --- a/src/Entities/FireChargeEntity.h +++ b/src/Entities/FireChargeEntity.h @@ -1,6 +1,11 @@ -// -// FireChargeEntity.h -// + +// FireChargeEntity.h + +// Declares the cFireChargeEntity representing the fire charge shot by the blaze + + + + #pragma once @@ -34,3 +39,7 @@ protected: virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; } ; // tolua_export + + + + diff --git a/src/Entities/FireworkEntity.cpp b/src/Entities/FireworkEntity.cpp index 403a53c84..68d02640a 100644 --- a/src/Entities/FireworkEntity.cpp +++ b/src/Entities/FireworkEntity.cpp @@ -10,7 +10,7 @@ cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) : super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), - m_ExplodeTimer(0), + m_TicksToExplosion(a_Item.m_FireworkItem.m_FlightTimeInTicks), m_FireworkItem(a_Item) { } @@ -27,7 +27,9 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if ((PosY < 0) || (PosY >= cChunkDef::Height)) { - goto setspeed; + AddSpeedY(1); + AddPosition(GetSpeed() * (a_Dt / 1000)); + return; } if (m_IsInGround) @@ -50,7 +52,6 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } } -setspeed: AddSpeedY(1); AddPosition(GetSpeed() * (a_Dt / 1000)); } @@ -63,11 +64,13 @@ void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks) + if (m_TicksToExplosion <= 0) { + // TODO: Notify the plugins m_World->BroadcastEntityStatus(*this, esFireworkExploding); Destroy(); + return; } - m_ExplodeTimer++; + m_TicksToExplosion -= 1; } diff --git a/src/Entities/FireworkEntity.h b/src/Entities/FireworkEntity.h index 20f18b6dc..300ec571e 100644 --- a/src/Entities/FireworkEntity.h +++ b/src/Entities/FireworkEntity.h @@ -1,6 +1,11 @@ -// -// FireworkEntity.h -// + +// FireworkEntity.h + +// Declares the cFireworkEntity class representing the flying firework rocket + + + + #pragma once @@ -24,7 +29,22 @@ public: CLASS_PROTODEF(cFireworkEntity) cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item); + + // tolua_begin + + /** Returns the item used to create the rocket (has all the firework effects on it) */ const cItem & GetItem(void) const { return m_FireworkItem; } + + /** Sets the item that is used to create the rocket (has all the firework effects on it) */ + void SetItem(const cItem & a_Item) { m_FireworkItem = a_Item; } + + /** Returns the number of ticks left until the firework explosion. */ + int GetTicksToExplosion(void) const { return m_TicksToExplosion; } + + /** Sets the number of ticks left until the firework explosion. */ + void SetTicksToExplosion(int a_TicksToExplosion) { m_TicksToExplosion = a_TicksToExplosion; } + + // tolua_end protected: @@ -34,7 +54,11 @@ protected: private: - int m_ExplodeTimer; + int m_TicksToExplosion; cItem m_FireworkItem; }; // tolua_export + + + + diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h index 3ed72d9ef..bbce89d31 100644 --- a/src/Entities/GhastFireballEntity.h +++ b/src/Entities/GhastFireballEntity.h @@ -1,6 +1,11 @@ -// -// GhastFireballEntity.h -// + +// GhastFireballEntity.h + +// Declares the cGhastFireballEntity class representing the ghast fireball in flight. + + + + #pragma once @@ -36,3 +41,7 @@ protected: // TODO: Deflecting the fireballs by arrow- or sword- hits } ; // tolua_export + + + + diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp index 3276bc4a0..a6b9c40c8 100644 --- a/src/Entities/HangingEntity.cpp +++ b/src/Entities/HangingEntity.cpp @@ -9,9 +9,9 @@ -cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) - , m_BlockFace(a_BlockFace) +cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) : + cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8), + m_Facing(a_Facing) { SetMaxHealth(1); SetHealth(1); @@ -21,15 +21,23 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, -void cHangingEntity::SetDirection(eBlockFace a_BlockFace) +void cHangingEntity::SetFacing(eBlockFace a_Facing) { - if ((a_BlockFace < 2) || (a_BlockFace > 5)) + // Y-based faces are not allowed: + switch (a_Facing) { - ASSERT(!"Tried to set a bad direction!"); - return; + case BLOCK_FACE_NONE: + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + LOGWARNING("%s: Invalid facing: %d. Ignoring.", __FUNCTION__, a_Facing); + ASSERT(!"Tried to set a bad facing!"); + return; + } + default: break; } - m_BlockFace = a_BlockFace; + m_Facing = a_Facing; } @@ -41,7 +49,7 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) int Dir = 0; // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces - switch (m_BlockFace) + switch (m_Facing) { case BLOCK_FACE_ZP: Dir = 0; break; case BLOCK_FACE_ZM: Dir = 2; break; @@ -49,8 +57,8 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) case BLOCK_FACE_XP: Dir = 3; break; default: { - LOGINFO("Invalid face (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.", - m_BlockFace, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ() + LOGINFO("Invalid facing (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.", + m_Facing, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ() ); Dir = 3; } diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h index 1cc0034e1..67146a20b 100644 --- a/src/Entities/HangingEntity.h +++ b/src/Entities/HangingEntity.h @@ -11,36 +11,41 @@ class cHangingEntity : public cEntity { - // tolua_end typedef cEntity super; public: + // tolua_end + CLASS_PROTODEF(cHangingEntity) cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); - /** Returns the orientation from the hanging entity */ - eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export + // tolua_begin + + /** Returns the direction in which the entity is facing. */ + eBlockFace GetFacing() const { return m_Facing; } - /** Set the orientation from the hanging entity */ - void SetDirection(eBlockFace a_BlockFace); // tolua_export + /** Set the direction in which the entity is facing. */ + void SetFacing(eBlockFace a_Facing); - /** Returns the X coord. */ - int GetTileX() const { return POSX_TOINT; } // tolua_export + /** Returns the X coord of the block in which the entity resides. */ + int GetBlockX() const { return POSX_TOINT; } - /** Returns the Y coord. */ - int GetTileY() const { return POSY_TOINT; } // tolua_export + /** Returns the Y coord of the block in which the entity resides. */ + int GetBlockY() const { return POSY_TOINT; } - /** Returns the Z coord. */ - int GetTileZ() const { return POSZ_TOINT; } // tolua_export + /** Returns the Z coord of the block in which the entity resides. */ + int GetBlockZ() const { return POSZ_TOINT; } + + // tolua_end private: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override {} - eBlockFace m_BlockFace; + eBlockFace m_Facing; }; // tolua_export diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index f512324eb..6704c05b4 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -9,10 +9,10 @@ -cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z) - , m_Item(E_BLOCK_AIR) - , m_Rotation(0) +cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) : + cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z), + m_Item(E_BLOCK_AIR), + m_ItemRotation(0) { } @@ -27,10 +27,10 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player) if (!m_Item.IsEmpty()) { // Item not empty, rotate, clipping values to zero to three inclusive - m_Rotation++; - if (m_Rotation >= 8) + m_ItemRotation++; + if (m_ItemRotation >= 8) { - m_Rotation = 0; + m_ItemRotation = 0; } } else if (!a_Player.GetEquippedItem().IsEmpty()) @@ -72,7 +72,7 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI) SetHealth(GetMaxHealth()); m_Item.Empty(); - m_Rotation = 0; + m_ItemRotation = 0; SetInvulnerableTicks(0); GetWorld()->BroadcastEntityMetadata(*this); } diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h index a63b78b70..3642662f9 100644 --- a/src/Entities/ItemFrame.h +++ b/src/Entities/ItemFrame.h @@ -11,26 +11,31 @@ class cItemFrame : public cHangingEntity { - // tolua_end typedef cHangingEntity super; public: + // tolua_end + CLASS_PROTODEF(cItemFrame) cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); + // tolua_begin + /** Returns the item in the frame */ - const cItem & GetItem(void) { return m_Item; } // tolua_export + const cItem & GetItem(void) { return m_Item; } /** Set the item in the frame */ - void SetItem(cItem & a_Item) { m_Item = a_Item; } // tolua_export + void SetItem(cItem & a_Item) { m_Item = a_Item; } /** Returns the rotation from the item in the frame */ - Byte GetRotation(void) const { return m_Rotation; } // tolua_export + Byte GetItemRotation(void) const { return m_ItemRotation; } /** Set the rotation from the item in the frame */ - void SetRotation(Byte a_Rotation) { m_Rotation = a_Rotation; } // tolua_export + void SetRotation(Byte a_ItemRotation) { m_ItemRotation = a_ItemRotation; } + + // tolua_end private: @@ -39,7 +44,7 @@ private: virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; cItem m_Item; - Byte m_Rotation; + Byte m_ItemRotation; }; // tolua_export diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h index 9877c95c5..078270b42 100644 --- a/src/Entities/Painting.h +++ b/src/Entities/Painting.h @@ -11,15 +11,22 @@ class cPainting : public cEntity { - // tolua_end typedef cEntity super; public: + + // tolua_end + CLASS_PROTODEF(cPainting) cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z); - const AString & GetName(void) const { return m_Name; } // tolua_export - int GetDirection(void) const { return m_Direction; } // tolua_export + + // tolua_begin + + const AString & GetName(void) const { return m_Name; } + int GetDirection(void) const { return m_Direction; } + + // tolua_end private: diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index b3cbeee0b..d1176a7cf 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -19,7 +19,7 @@ class cPickup : public cEntity { typedef cEntity super; - + public: // tolua_end @@ -37,10 +37,10 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; /** Returns the number of ticks that this entity has existed */ - int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export + int GetAge(void) const { return static_cast<int>(m_Timer / 50); } // tolua_export /** Set the number of ticks that this entity has existed */ - void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export + void SetAge(int a_Age) { m_Timer = static_cast<float>(a_Age * 50); } // tolua_export /** Returns true if the pickup has already been collected */ bool IsCollected(void) const { return m_bCollected; } // tolua_export @@ -59,7 +59,3 @@ private: bool m_bIsPlayerCreated; }; // tolua_export - - - - diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 03eda9739..b9d2dfa63 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -1,7 +1,7 @@ // ProjectileEntity.h -// Declares the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types +// Declares the cProjectileEntity class representing the common base class for projectiles @@ -23,7 +23,7 @@ class cProjectileEntity : typedef cEntity super; public: - /// The kind of the projectile. The numbers correspond to the network type ID used for spawning via the 0x17 packet. + /** The kind of the projectile. The numbers correspond to the network type ID used for spawning them in the protocol. */ enum eKind { pkArrow = 60, @@ -48,22 +48,22 @@ public: static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = NULL); - /// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given + /** Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given */ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); - /// Called by the physics blocktracer when the entity hits another entity + /** Called by the physics blocktracer when the entity hits another entity */ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { UNUSED(a_EntityHit); UNUSED(a_HitPos); } - /// Called by Chunk when the projectile is eligible for player collection + /** Called by Chunk when the projectile is eligible for player collection */ virtual void CollectedBy(cPlayer & a_Dest); // tolua_begin - /// Returns the kind of the projectile (fast class identification) + /** Returns the kind of the projectile (fast class identification) */ eKind GetProjectileKind(void) const { return m_ProjectileKind; } /** Returns the unique ID of the entity who created this projectile @@ -76,15 +76,15 @@ public: */ AString GetCreatorName(void) const { return m_CreatorData.m_Name; } - /// Returns the string that is used as the entity type (class name) in MCA files + /** Returns the string that is used as the entity type (class name) in MCA files */ AString GetMCAClassName(void) const; - /// Returns true if the projectile has hit the ground and is stuck there + /** Returns true if the projectile has hit the ground and is stuck there */ bool IsInGround(void) const { return m_IsInGround; } // tolua_end - /// Sets the internal InGround flag. To be used by MCA loader only! + /** Sets the internal InGround flag. To be used by MCA loader only! */ void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; } protected: @@ -114,7 +114,7 @@ protected: */ CreatorData m_CreatorData; - /// True if the projectile has hit the ground and is stuck there + /** True if the projectile has hit the ground and is stuck there */ bool m_IsInGround; // cEntity overrides: diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index 4afc5f204..9302d8292 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -1,6 +1,11 @@ -// -// SplashPotionEntity.h -// + +// SplashPotionEntity.h + +// Declares the cSplashPotionEntity class representing a splash potion that has been thrown + + + + #pragma once @@ -32,6 +37,7 @@ public: const cItem & a_Item ); + // tolua_begin cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; } cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; } int GetPotionColor(void) const { return m_PotionColor; } @@ -39,6 +45,8 @@ public: void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; } void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; } + + // tolua_end protected: @@ -77,3 +85,7 @@ private: /** Time in ticks to wait for the hit animation to begin before destroying */ int m_DestroyTimer; } ; // tolua_export + + + + diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp index 5ae85bee8..24c946a9c 100644 --- a/src/Entities/ThrownEggEntity.cpp +++ b/src/Entities/ThrownEggEntity.cpp @@ -44,6 +44,27 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit +void cThrownEggEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } +} + + + + + void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos) { if (m_World->GetTickRandomNumber(7) == 1) diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h index a0b7d5340..6ffedf5b5 100644 --- a/src/Entities/ThrownEggEntity.h +++ b/src/Entities/ThrownEggEntity.h @@ -1,6 +1,11 @@ -// -// ThrownEggEntity.h -// + +// ThrownEggEntity.h + +// Declares the cThrownEggEntity class representing a regular thrown egg + + + + #pragma once @@ -29,23 +34,8 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void Tick (float a_Dt, cChunk & a_Chunk) override - { - if (m_DestroyTimer > 0) - { - m_DestroyTimer--; - if (m_DestroyTimer == 0) - { - Destroy(); - return; - } - } - else - { - super::Tick(a_Dt, a_Chunk); - } - } + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); @@ -56,3 +46,7 @@ private: int m_DestroyTimer; } ; // tolua_export + + + + diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp index c7407e6ae..8f1b62934 100644 --- a/src/Entities/ThrownEnderPearlEntity.cpp +++ b/src/Entities/ThrownEnderPearlEntity.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ThrownEnderPearlEntity.h" @@ -45,6 +46,27 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d +void cThrownEnderPearlEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } +} + + + + + void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) { if (m_CreatorData.m_Name.empty()) diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h index 436450013..475ebde87 100644 --- a/src/Entities/ThrownEnderPearlEntity.h +++ b/src/Entities/ThrownEnderPearlEntity.h @@ -1,6 +1,11 @@ -// -// ThrownEnderPearlEntity.h -// + +// ThrownEnderPearlEntity.h + +// Declares the cThrownEnderPeralEntity class representing an ender pearl being thrown + + + + #pragma once @@ -29,23 +34,8 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void Tick (float a_Dt, cChunk & a_Chunk) override - { - if (m_DestroyTimer > 0) - { - m_DestroyTimer--; - if (m_DestroyTimer == 0) - { - Destroy(); - return; - } - } - else - { - super::Tick(a_Dt, a_Chunk); - } - } + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; /** Teleports the creator where the ender pearl lands */ void TeleportCreator(const Vector3d & a_HitPos); @@ -56,3 +46,7 @@ private: int m_DestroyTimer; } ; // tolua_export + + + + diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp index 496397100..88e39d22e 100644 --- a/src/Entities/ThrownSnowballEntity.cpp +++ b/src/Entities/ThrownSnowballEntity.cpp @@ -43,3 +43,28 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & m_DestroyTimer = 5; } + + + + + +void cThrownSnowballEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } +} + + + + diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h index 8d195ced1..f806996cc 100644 --- a/src/Entities/ThrownSnowballEntity.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -1,6 +1,11 @@ -// -// ThrownSnowballEntity.h -// + +// ThrownSnowballEntity.h + +// Declares the cThrownSnowballEntity representing a snowball that has been thrown + + + + #pragma once @@ -29,23 +34,8 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void Tick (float a_Dt, cChunk & a_Chunk) override - { - if (m_DestroyTimer > 0) - { - m_DestroyTimer--; - if (m_DestroyTimer == 0) - { - Destroy(); - return; - } - } - else - { - super::Tick(a_Dt, a_Chunk); - } - } + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; private: @@ -53,3 +43,7 @@ private: int m_DestroyTimer; } ; // tolua_export + + + + diff --git a/src/Entities/WitherSkullEntity.h b/src/Entities/WitherSkullEntity.h index c59acd807..43a520388 100644 --- a/src/Entities/WitherSkullEntity.h +++ b/src/Entities/WitherSkullEntity.h @@ -1,8 +1,12 @@ -// WitherSkullEntity.h +// WitherSkullEntity.h // Declares the cWitherSkullEntity class representing the entity used by both blue and black wither skulls + + + + #pragma once #include "ProjectileEntity.h" @@ -30,6 +34,10 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; } ; // tolua_export + + + + |