diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Pawn.cpp | 21 | ||||
-rw-r--r-- | src/Entities/Pawn.h | 6 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 92 | ||||
-rw-r--r-- | src/Entities/Player.h | 21 |
4 files changed, 140 insertions, 0 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 4b42dbb57..a073dc9a7 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -441,3 +441,24 @@ void cPawn::StopEveryoneFromTargetingMe() } ASSERT(m_TargetingMe.size() == 0); } + + + + + +std::map<cEntityEffect::eType, cEntityEffect *> cPawn::GetEntityEffects() +{ + return m_EntityEffects; +} + + + + + +cEntityEffect *cPawn::GetEntityEffect(cEntityEffect::eType a_EffectType) +{ + return m_EntityEffects.at(a_EffectType); +} + + + diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h index 6a7035ee6..e2444e9a0 100644 --- a/src/Entities/Pawn.h +++ b/src/Entities/Pawn.h @@ -63,6 +63,12 @@ public: /** Add the monster to the list of monsters targeting this pawn. (Does not check if already in list!) */ void TargetingMe(cMonster * a_Monster); + /** Returns all entity effects */ + std::map<cEntityEffect::eType, cEntityEffect *> GetEntityEffects(); + + /** Returns the entity effect, if it is currently applied. */ + cEntityEffect *GetEntityEffect(cEntityEffect::eType a_EffectType); + protected: typedef std::map<cEntityEffect::eType, cEntityEffect *> tEffectMap; tEffectMap m_EntityEffects; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index db4b07553..009f1e829 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2636,3 +2636,95 @@ void cPlayer::FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen) m_FlyingMaxSpeed = FlyingMaxpeed; m_IsFlying = IsFlying; } + + + + +float cPlayer::GetLiquidHeightPercent(NIBBLETYPE a_Meta) +{ + if (a_Meta >= 8) + { + a_Meta = 0; + } + return static_cast<float>(a_Meta + 1) / 9.0f; +} + + + + + +bool cPlayer::IsInsideWater() +{ + BLOCKTYPE Block = m_World->GetBlock(FloorC(GetPosX()), FloorC(m_Stance), FloorC(GetPosZ())); + if ((Block != E_BLOCK_WATER) && (Block != E_BLOCK_STATIONARY_WATER)) + { + return false; + } + NIBBLETYPE Meta = GetWorld()->GetBlockMeta(FloorC(GetPosX()), FloorC(m_Stance), FloorC(GetPosZ())); + float f = GetLiquidHeightPercent(Meta) - 0.11111111f; + float f1 = static_cast<float>(m_Stance + 1) - f; + bool flag = (m_Stance < f1); + return flag; +} + + + + + +float cPlayer::GetDigSpeed(BLOCKTYPE a_Block) +{ + float f = GetEquippedItem().GetHandler()->GetBlockBreakingStrength(a_Block); + if (f > 1.0f) + { + unsigned int efficiencyModifier = GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchEfficiency); + if (efficiencyModifier > 0) + { + f += (efficiencyModifier * efficiencyModifier) + 1; + } + } + + if (HasEntityEffect(cEntityEffect::effHaste)) + { + int intensity = GetEntityEffect(cEntityEffect::effHaste)->GetIntensity() + 1; + f *= 1.0f + (intensity * 0.2f); + } + + if (HasEntityEffect(cEntityEffect::effMiningFatigue)) + { + int intensity = GetEntityEffect(cEntityEffect::effMiningFatigue)->GetIntensity(); + switch (intensity) + { + case 0: f *= 0.3f; break; + case 1: f *= 0.09f; break; + case 2: f *= 0.0027f; break; + default: f *= 0.00081f; break; + + } + } + + if (IsInsideWater() && !(GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchAquaAffinity) > 0)) + { + f /= 5.0f; + } + + if (!IsOnGround()) + { + f /= 5.0f; + } + + return f; +} + + + + + +float cPlayer::GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block) +{ + float blockHardness = cBlockInfo::GetHardness(a_Block); + float digSpeed = GetDigSpeed(a_Block); + float canHarvestBlockDivisor = GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block) ? 30.0f : 100.0f; + // LOGD("blockHardness: %f, digSpeed: %f, canHarvestBlockDivisor: %f\n", blockHardness, digSpeed, canHarvestBlockDivisor); + return (blockHardness < 0) ? 0 : ((digSpeed / blockHardness) / canHarvestBlockDivisor); +} + diff --git a/src/Entities/Player.h b/src/Entities/Player.h index cc83b1ca2..3de1a4cb5 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -529,6 +529,12 @@ public: The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */ void RemoveClientHandle(void); + /** Returns the relative block hardness for the block a_Block. + The bigger it is the faster the player can break the block. + Returns zero if the block is instant breakable. + Otherwise it returns the dig speed (float GetDigSpeed(BLOCKTYPE a_Block)) divided by the block hardness (cBlockInfo::GetHardness(BLOCKTYPE a_Block)) divided by 30 if the player can harvest the block and divided by 100 if he can't. */ + float GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block); + protected: typedef std::vector<std::vector<AString> > AStringVectorVector; @@ -710,4 +716,19 @@ private: /** Pins the player to a_Location until Unfreeze() is called. If ManuallyFrozen is false, the player will unfreeze when the chunk is loaded. */ void FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen); + + /** Returns how high the liquid is in percent. Used by IsInsideWater */ + float GetLiquidHeightPercent(NIBBLETYPE a_Meta); + + /** Checks if the player is inside of water */ + bool IsInsideWater(); + + /** Returns the dig speed using the current tool on the block a_Block. + Returns one if using hand. + If the player is using a tool that is good to break the block the value is higher. + If he has an enchanted tool with efficiency or he has a haste or mining fatique effect it gets multiplied by a specific factor depending on the strength of the effect or enchantment. + In he is in water it gets divided by 5 except his tool is enchanted with aqa affinity. + If he is not on ground it also gets divided by 5. */ + float GetDigSpeed(BLOCKTYPE a_Block); + } ; // tolua_export |