diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Boat.cpp | 38 | ||||
-rw-r--r-- | src/Entities/Boat.h | 23 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 22 | ||||
-rw-r--r-- | src/Entities/Entity.h | 3 |
4 files changed, 83 insertions, 3 deletions
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index e81e57529..330e54740 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -14,7 +14,10 @@ cBoat::cBoat(double a_X, double a_Y, double a_Z) : - super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7) + super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7), + m_LastDamage(0), m_ForwardDirection(0), + m_DamageTaken(0.0f), m_Type(0), + m_RightPaddleUsed(false), m_LeftPaddleUsed(false) { SetMass(20.0f); SetGravity(-16.0f); @@ -37,12 +40,15 @@ void cBoat::SpawnOn(cClientHandle & a_ClientHandle) bool cBoat::DoTakeDamage(TakeDamageInfo & TDI) { + m_LastDamage = 10; if (!super::DoTakeDamage(TDI)) { return false; } - if (GetHealth() == 0) + m_World->BroadcastEntityMetadata(*this); + + if (GetHealth() <= 0) { if (TDI.Attacker != nullptr) { @@ -112,6 +118,14 @@ void cBoat::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) AddSpeedY(0.2); } } + + if (GetLastDamage() > 0) + { + SetLastDamage(GetLastDamage() - 1); + } + + // Broadcast any changes in position + m_World->BroadcastEntityMetadata(*this); } @@ -130,3 +144,23 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways) AddSpeed(ToAddSpeed); } + + + + +void cBoat::SetLastDamage(int TimeSinceLastHit) +{ + m_LastDamage = TimeSinceLastHit; +} + + + + + +void cBoat::UpdatePaddles(bool a_RightPaddleUsed, bool a_LeftPaddleUsed) +{ + m_RightPaddleUsed = a_RightPaddleUsed; + m_LeftPaddleUsed = a_LeftPaddleUsed; + + m_World->BroadcastEntityMetadata(*this); +} diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h index d168f5072..5815ff88c 100644 --- a/src/Entities/Boat.h +++ b/src/Entities/Boat.h @@ -31,8 +31,29 @@ public: virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override; cBoat(double a_X, double a_Y, double a_Z); -} ; + int GetLastDamage(void) const { return m_LastDamage; } + int GetForwardDirection(void) const { return m_ForwardDirection; } + + float GetDamageTaken(void) const { return m_DamageTaken; } + + int GetType(void) const { return m_Type; } + + bool IsRightPaddleUsed(void) const { return m_RightPaddleUsed; } + bool IsLeftPaddleUsed(void) const { return m_LeftPaddleUsed; } + void SetLastDamage(int TimeSinceLastHit); + void UpdatePaddles(bool rightPaddleUsed, bool leftPaddleUsed); +private: + int m_LastDamage; + int m_ForwardDirection; + + float m_DamageTaken; + + int m_Type; + + bool m_RightPaddleUsed; + bool m_LeftPaddleUsed; +} ; diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 6e1dec957..98be99a27 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1038,6 +1038,20 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) NextSpeed -= NextSpeed * (m_AirDrag * 20.0f) * DtSec.count(); } NextSpeed.y += static_cast<float>(fallspeed); + + // A real boat floats + if (IsBoat()) + { + // Find top water block and sit there + int NextBlockY = BlockY; + BLOCKTYPE NextBlock = NextChunk->GetBlock(RelBlockX, NextBlockY, RelBlockZ); + while (IsBlockWater(NextBlock)) + { + NextBlock = NextChunk->GetBlock(RelBlockX, ++NextBlockY, RelBlockZ); + } + NextPos.y = NextBlockY - 0.5; + NextSpeed.y = 0; + } } else { @@ -1913,6 +1927,14 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) +cEntity * cEntity::GetAttached() +{ + return m_AttachedTo; +} + + + + void cEntity::AttachTo(cEntity * a_AttachTo) { diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index b00201f3a..6923795db 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -421,6 +421,9 @@ public: /** Updates clients of changes in the entity. */ virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = nullptr); + /** Gets entity (vehicle) attached to this entity */ + cEntity * GetAttached(); + /** Attaches to the specified entity; detaches from any previous one first */ void AttachTo(cEntity * a_AttachTo); |