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-rw-r--r--src/Entities/ArrowEntity.cpp9
-rw-r--r--src/Entities/Minecart.cpp15
2 files changed, 11 insertions, 13 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index adbee3cf8..ce0adcdcc 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -198,17 +198,16 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
}
- int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
- cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
+ auto relPos = a_Chunk.RelativeToAbsolute(m_HitBlockPos);
+ auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(relPos);
- if (Chunk == nullptr)
+ if (chunk == nullptr)
{
// Inside an unloaded chunk, abort
return;
}
- if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
+ if (chunk->GetBlock(relPos) == E_BLOCK_AIR) // Block attached to was destroyed?
{
m_IsInGround = false; // Yes, begin simulating physics again
}
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 9ff8c04b6..01d89ceb4 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -136,10 +136,9 @@ void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
return;
}
- int RelPosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelPosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
- cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
- if (Chunk == nullptr)
+ auto relPos = a_Chunk.AbsoluteToRelative(GetPosition());
+ auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(relPos);
+ if (chunk == nullptr)
{
// Inside an unloaded chunk, bail out all processing
return;
@@ -147,12 +146,12 @@ void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
BLOCKTYPE InsideType;
NIBBLETYPE InsideMeta;
- Chunk->GetBlockTypeMeta(RelPosX, PosY, RelPosZ, InsideType, InsideMeta);
+ chunk->GetBlockTypeMeta(relPos, InsideType, InsideMeta);
if (!IsBlockRail(InsideType))
{
// When a descending minecart hits a flat rail, it goes through the ground; check for this
- Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta);
+ chunk->GetBlockTypeMeta(relPos.addedY(1), InsideType, InsideMeta);
if (IsBlockRail(InsideType))
{
// Push cart upwards
@@ -192,12 +191,12 @@ void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// Not on rail, default physics
SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
- super::HandlePhysics(a_Dt, *Chunk);
+ super::HandlePhysics(a_Dt, *chunk);
}
if (m_bIsOnDetectorRail && !Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT).Equals(m_DetectorRailPosition))
{
- m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
+ m_World->SetBlock(m_DetectorRailPosition, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
m_bIsOnDetectorRail = false;
}
else if (WasDetectorRail)