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-rw-r--r--src/Generating/FinishGen.cpp34
1 files changed, 18 insertions, 16 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index f9315333b..4077fd98e 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -1751,19 +1751,21 @@ void cFinishGenOreNests::GenerateOre(
// It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes
// Only "terraformable" blocks get replaced with ore, all other blocks stay (so the nest can actually be smaller than specified).
- // If there is a try to generate Emerald ores in chunk where there's no mountains biome abort
- // There are just four points sampled to avoid searching the whole 16 * 16 Blocks
+ // If there is an attempt to generate Emerald ores in a chunk with no mountains biome abort
+ // There are just four points sampled to avoid searching all 16 * 16 blocks:
if (a_OreType == E_BLOCK_EMERALD_ORE)
{
- auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4);
- auto BiomeSampleTwo = a_ChunkDesc.GetBiome( 4, 12);
- auto BiomeSampleThree = a_ChunkDesc.GetBiome(12, 4);
- auto BiomeSampleFour = a_ChunkDesc.GetBiome(12, 12);
+ const auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4);
+ const auto BiomeSampleTwo = a_ChunkDesc.GetBiome( 4, 12);
+ const auto BiomeSampleThree = a_ChunkDesc.GetBiome(12, 4);
+ const auto BiomeSampleFour = a_ChunkDesc.GetBiome(12, 12);
- if (! (IsBiomeMountain(BiomeSampleOne) ||
- (IsBiomeMountain(BiomeSampleTwo)) ||
- (IsBiomeMountain(BiomeSampleThree)) ||
- (IsBiomeMountain(BiomeSampleFour))))
+ if (
+ !IsBiomeMountain(BiomeSampleOne) &&
+ !IsBiomeMountain(BiomeSampleTwo) &&
+ !IsBiomeMountain(BiomeSampleThree) &&
+ !IsBiomeMountain(BiomeSampleFour)
+ )
{
return;
}
@@ -1773,20 +1775,20 @@ void cFinishGenOreNests::GenerateOre(
// https://minecraft.gamepedia.com/Gold_Ore
if (a_OreType == E_BLOCK_GOLD_ORE)
{
- auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4);
- auto BiomeSampleTwo = a_ChunkDesc.GetBiome( 4, 12);
- auto BiomeSampleThree = a_ChunkDesc.GetBiome(12, 4);
- auto BiomeSampleFour = a_ChunkDesc.GetBiome(12, 12);
+ const auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4);
+ const auto BiomeSampleTwo = a_ChunkDesc.GetBiome( 4, 12);
+ const auto BiomeSampleThree = a_ChunkDesc.GetBiome(12, 4);
+ const auto BiomeSampleFour = a_ChunkDesc.GetBiome(12, 12);
if (
IsBiomeMesa(BiomeSampleOne) ||
IsBiomeMesa(BiomeSampleTwo) ||
IsBiomeMesa(BiomeSampleThree) ||
IsBiomeMesa(BiomeSampleFour)
- )
+ )
{
a_MaxHeight = 76;
- a_NumNests = 22; // 2 time default + 20 times mesa bonus
+ a_NumNests = 22; // 2 times default + 20 times mesa bonus
}
}