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-rw-r--r--src/Generating/FinishGen.cpp56
1 files changed, 42 insertions, 14 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 03137f616..e8324095e 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -135,13 +135,22 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
int zz = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
for (int y = MinY; y < MaxY; y++)
{
+ if (
+ ((x < 0) || (x >= cChunkDef::Width)) ||
+ ((y < 0) || (y >= cChunkDef::Height)) ||
+ ((z < 0) || (z >= cChunkDef::Width))
+ )
+ {
+ continue;
+ }
+
if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks.
{
continue;
}
BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z);
- if (!cBlockInfo::IsSolid(BlockBelow)) // Only place on solid blocks
+ if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow)) // Only place on solid blocks
{
continue;
}
@@ -454,14 +463,14 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
////////////////////////////////////////////////////////////////////////////////
-// cFinishGenLilypads:
+// cFinishGenSingleTopBlock:
-int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap)
+int cFinishGenSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap)
{
int res = 0;
for (size_t i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
{
- if (a_BiomeMap[i] == m_Biome)
+ if (IsAllowedBiome(a_BiomeMap[i]))
{
res++;
}
@@ -473,7 +482,7 @@ int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap &
-void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
+void cFinishGenSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
{
// Add Lilypads on top of water surface in Swampland
@@ -486,11 +495,13 @@ void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
int z = (m_Noise.IntNoise3DInt(ChunkX - ChunkZ, i, ChunkZ) / 11) % cChunkDef::Width;
// Place the block at {x, z} if possible:
- if (a_ChunkDesc.GetBiome(x, z) != m_Biome)
+ EMCSBiome Biome = a_ChunkDesc.GetBiome(x, z);
+ if (!IsAllowedBiome(Biome))
{
// Incorrect biome
continue;
}
+
int Height = a_ChunkDesc.GetHeight(x, z);
if (Height >= cChunkDef::Height)
{
@@ -502,13 +513,16 @@ void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
// Not an empty block
continue;
}
+
BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, Height, z);
- if ((BlockBelow == m_AllowedBelow1) || (BlockBelow == m_AllowedBelow2))
+ if (!IsAllowedBlockBelow(BlockBelow))
{
- a_ChunkDesc.SetBlockType(x, Height + 1, z, m_BlockType);
- a_ChunkDesc.SetHeight(x, z, Height + 1);
+ continue;
}
- } // for i
+
+ a_ChunkDesc.SetBlockType(x, Height + 1, z, m_BlockType);
+ a_ChunkDesc.SetHeight(x, z, Height + 1);
+ }
}
@@ -541,7 +555,10 @@ void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc)
////////////////////////////////////////////////////////////////////////////////
// cFinishGenPreSimulator:
-cFinishGenPreSimulator::cFinishGenPreSimulator(void)
+cFinishGenPreSimulator::cFinishGenPreSimulator(bool a_PreSimulateFallingBlocks, bool a_PreSimulateWater, bool a_PreSimulateLava) :
+ m_PreSimulateFallingBlocks(a_PreSimulateFallingBlocks),
+ m_PreSimulateWater(a_PreSimulateWater),
+ m_PreSimulateLava(a_PreSimulateLava)
{
// Nothing needed yet
}
@@ -552,9 +569,20 @@ cFinishGenPreSimulator::cFinishGenPreSimulator(void)
void cFinishGenPreSimulator::GenFinish(cChunkDesc & a_ChunkDesc)
{
- CollapseSandGravel(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap());
- StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
- StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
+ if (m_PreSimulateFallingBlocks)
+ {
+ CollapseSandGravel(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap());
+ }
+
+ if (m_PreSimulateWater)
+ {
+ StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
+ }
+
+ if (m_PreSimulateLava)
+ {
+ StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
+ }
// TODO: other operations
}