diff options
Diffstat (limited to 'src/Generating/Noise3DGenerator.cpp')
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 0c68957c0..2511bb656 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -30,7 +30,7 @@ public: void DoTest1(void) { float In[3 * 3 * 3]; - for (int i = 0; i < ARRAYCOUNT(In); i++) + for (size_t i = 0; i < ARRAYCOUNT(In); i++) { In[i] = (float)(i % 5); } @@ -44,7 +44,7 @@ public: void DoTest2(void) { float In[3 * 3]; - for (int i = 0; i < ARRAYCOUNT(In); i++) + for (size_t i = 0; i < ARRAYCOUNT(In); i++) { In[i] = (float)(i % 5); } @@ -170,7 +170,7 @@ void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) void cNoise3DGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { - for (unsigned int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) + for (size_t i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) { a_BiomeMap[i] = biExtremeHills; } @@ -236,7 +236,7 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT // Precalculate a "height" array: NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source") m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25); - for (unsigned int i = 0; i < ARRAYCOUNT(Height); i++) + for (size_t i = 0; i < ARRAYCOUNT(Height); i++) { Height[i] = abs(Height[i]) * m_HeightAmplification + 1; } |