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-rw-r--r--src/Generating/Noise3DGenerator.h40
1 files changed, 19 insertions, 21 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
index 9aceffc1d..820d1cbed 100644
--- a/src/Generating/Noise3DGenerator.h
+++ b/src/Generating/Noise3DGenerator.h
@@ -20,13 +20,11 @@
-class cNoise3DGenerator:
- public cChunkGenerator
+class cNoise3DGenerator : public cChunkGenerator
{
using Super = cChunkGenerator;
-public:
-
+ public:
cNoise3DGenerator();
virtual ~cNoise3DGenerator() override;
@@ -34,16 +32,16 @@ public:
virtual void GenerateBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override;
virtual void Generate(cChunkDesc & a_ChunkDesc) override;
-protected:
+ protected:
// Linear interpolation step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively:
static const int UPSCALE_X = 4;
static const int UPSCALE_Y = 8;
static const int UPSCALE_Z = 4;
// Linear interpolation buffer dimensions, calculated from the step sizes:
- static const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X;
+ static const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X;
static const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y;
- static const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z;
+ static const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z;
/** The base 3D noise source for the actual composition */
cOctavedNoise<cInterp5DegNoise> m_Perlin;
@@ -51,7 +49,7 @@ protected:
/** The noise used for heightmap directing. */
cOctavedNoise<cInterp5DegNoise> m_Cubic;
- int m_SeaLevel;
+ int m_SeaLevel;
NOISE_DATATYPE m_HeightAmplification;
NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be
NOISE_DATATYPE m_FrequencyX;
@@ -64,21 +62,20 @@ protected:
/** Composes terrain - adds dirt, grass and sand */
void ComposeTerrain(cChunkDesc & a_ChunkDesc);
-} ;
+};
-class cNoise3DComposable :
- public cTerrainShapeGen
+class cNoise3DComposable : public cTerrainShapeGen
{
-public:
+ public:
cNoise3DComposable(int a_Seed);
void Initialize(cIniFile & a_IniFile);
-protected:
+ protected:
/** The 3D noise that is used to choose between density noise A and B. */
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_ChoiceNoise;
@@ -120,27 +117,27 @@ protected:
NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
- /** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */
+ /** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal
+ * to coords given */
void GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords);
// cTerrainHeightGen overrides:
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
virtual void InitializeShapeGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
-} ;
+};
-class cBiomalNoise3DComposable :
- public cTerrainShapeGen
+class cBiomalNoise3DComposable : public cTerrainShapeGen
{
-public:
+ public:
cBiomalNoise3DComposable(int a_Seed, cBiomeGen & a_BiomeGen);
void Initialize(cIniFile & a_IniFile);
-protected:
+ protected:
/** Number of columns around the pixel to query for biomes for averaging. Must be less than or equal to 16. */
static const int AVERAGING_SIZE = 9;
@@ -194,7 +191,8 @@ protected:
NOISE_DATATYPE m_WeightSum;
- /** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */
+ /** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal
+ * to coords given */
void GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords);
/** Calculates the biome-related parameters for the chunk. */
@@ -206,4 +204,4 @@ protected:
// cTerrainShapeGen overrides:
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
virtual void InitializeShapeGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
-} ;
+};