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-rw-r--r--src/Generating/CMakeLists.txt20
-rw-r--r--src/Generating/ChunkDesc.h4
-rw-r--r--src/Generating/DungeonRoomsFinisher.cpp4
-rw-r--r--src/Generating/FinishGen.cpp14
-rw-r--r--src/Generating/GridStructGen.cpp4
-rw-r--r--src/Generating/MineShafts.cpp8
-rw-r--r--src/Generating/NetherFortGen.cpp4
-rw-r--r--src/Generating/POCPieceGenerator.cpp4
-rw-r--r--src/Generating/PieceGenerator.cpp4
-rw-r--r--src/Generating/Prefab.cpp10
-rw-r--r--src/Generating/PrefabPiecePool.cpp6
-rw-r--r--src/Generating/RainbowRoadsGen.cpp2
-rw-r--r--src/Generating/TestRailsGen.cpp2
-rw-r--r--src/Generating/Trees.cpp4
-rw-r--r--src/Generating/UnderwaterBaseGen.cpp2
-rw-r--r--src/Generating/VillageGen.cpp8
16 files changed, 55 insertions, 45 deletions
diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt
index 8167b8ec7..ebba4cce8 100644
--- a/src/Generating/CMakeLists.txt
+++ b/src/Generating/CMakeLists.txt
@@ -73,17 +73,27 @@ SET (HDRS
)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
- set_source_files_properties(CompoGenBiomal.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
- set_source_files_properties(BioGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum")
- set_source_files_properties(ComposableGenerator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum")
+ set_source_files_properties(BioGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=old-style-cast")
+ set_source_files_properties(Caves.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
+ set_source_files_properties(ChunkGenerator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
+ set_source_files_properties(CompoGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
+ set_source_files_properties(CompoGenBiomal.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=old-style-cast")
+ set_source_files_properties(ComposableGenerator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=old-style-cast")
+ set_source_files_properties(DistortedHeightmap.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
+ set_source_files_properties(EndGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
set_source_files_properties(FinishGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch")
+ set_source_files_properties(HeiGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
set_source_files_properties(NetherFortGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
+ set_source_files_properties(Noise3DGenerator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
set_source_files_properties(PieceGenerator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
set_source_files_properties(Prefab.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
set_source_files_properties(RainbowRoadsGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
- set_source_files_properties(RoughRavines.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=float-equal")
- set_source_files_properties(StructGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch")
+ set_source_files_properties(Ravines.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
+ set_source_files_properties(RoughRavines.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=float-equal -Wno-error=old-style-cast")
+ set_source_files_properties(StructGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch -Wno-error=old-style-cast")
+ set_source_files_properties(ShapeGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
set_source_files_properties(TestRailsGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
+ set_source_files_properties(TwoHeights.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
set_source_files_properties(UnderwaterBaseGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=switch-enum")
set_source_files_properties(VillageGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=switch-enum")
endif()
diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h
index 8308aae41..672ed99c0 100644
--- a/src/Generating/ChunkDesc.h
+++ b/src/Generating/ChunkDesc.h
@@ -204,10 +204,10 @@ public:
// Accessors used by cChunkGenerator::Generator descendants:
inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
- inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *((cChunkDef::BlockTypes *)m_BlockArea.GetBlockTypes()); }
+ inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *(reinterpret_cast<cChunkDef::BlockTypes *>(m_BlockArea.GetBlockTypes())); }
// CANNOT, different compression!
// inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); }
- inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *((BlockNibbleBytes *)m_BlockArea.GetBlockMetas()); }
+ inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *(reinterpret_cast<BlockNibbleBytes *>(m_BlockArea.GetBlockMetas())); }
inline cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; }
inline cEntityList & GetEntities (void) { return m_Entities; }
inline cBlockEntityList & GetBlockEntities (void) { return m_BlockEntities; }
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp
index c4bf8839e..c62da7492 100644
--- a/src/Generating/DungeonRoomsFinisher.cpp
+++ b/src/Generating/DungeonRoomsFinisher.cpp
@@ -194,7 +194,7 @@ protected:
{
return;
}
- a_ChunkDesc.SetBlockTypeMeta(RelX, m_FloorHeight + 1, RelZ, E_BLOCK_CHEST, (NIBBLETYPE)a_Chest.y);
+ a_ChunkDesc.SetBlockTypeMeta(RelX, m_FloorHeight + 1, RelZ, E_BLOCK_CHEST, static_cast<NIBBLETYPE>(a_Chest.y));
// Fill the chest with random loot
static const cLootProbab LootProbab[] =
@@ -217,7 +217,7 @@ protected:
{ cItem(E_ITEM_NAME_TAG), 1, 1, 10 },
} ;
- cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ);
+ cChestEntity * ChestEntity = static_cast<cChestEntity *>(a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ));
ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST));
cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
int NumSlots = 3 + ((Noise.IntNoise3DInt(a_Chest.x, a_Chest.y, a_Chest.z) / 11) % 4);
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index e0349f012..1c48fdee4 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -69,7 +69,7 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
}
// Choose what block to use.
- NOISE_DATATYPE BlockType = m_Noise.IntNoise3D((int) ChunkX, y, (int) ChunkZ);
+ NOISE_DATATYPE BlockType = m_Noise.IntNoise3D(static_cast<int>(ChunkX), y, static_cast<int>(ChunkZ));
if (BlockType < -0.7)
{
TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM);
@@ -507,7 +507,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
for (int z = 0; z < cChunkDef::Width; z++)
{
int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
- const float zz = (float)BlockZ;
+ const float zz = static_cast<float>(BlockZ);
for (int x = 0; x < cChunkDef::Width; x++)
{
int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
@@ -528,7 +528,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
continue;
}
- const float xx = (float)BlockX;
+ const float xx = static_cast<float>(BlockX);
float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f);
float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f);
switch (a_ChunkDesc.GetBlockType(x, Top, z))
@@ -563,7 +563,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
}
else if ((val1 > 0.5) && (val2 < -0.5))
{
- a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_PUMPKIN, (int)(val3 * 8) % 4);
+ a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_PUMPKIN, static_cast<int>(val3 * 8) % 4);
}
break;
} // case E_BLOCK_GRASS
@@ -650,9 +650,9 @@ void cFinishGenSoulsandRims::GenFinish(cChunkDesc & a_ChunkDesc)
continue;
}
- NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(xx)) / 32;
- NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(zz)) / 32;
- NOISE_DATATYPE CompBlock = m_Noise.CubicNoise3D(NoiseX, (float) (y) / 4, NoiseY);
+ NOISE_DATATYPE NoiseX = (static_cast<NOISE_DATATYPE>(xx)) / 32;
+ NOISE_DATATYPE NoiseY = (static_cast<NOISE_DATATYPE>(zz)) / 32;
+ NOISE_DATATYPE CompBlock = m_Noise.CubicNoise3D(NoiseX, static_cast<float>(y) / 4, NoiseY);
if (CompBlock < 0)
{
a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SOULSAND);
diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp
index 3c08c1a39..5adc60c4f 100644
--- a/src/Generating/GridStructGen.cpp
+++ b/src/Generating/GridStructGen.cpp
@@ -64,13 +64,13 @@ cGridStructGen::cGridStructGen(
LOG("Grid Size cannot be zero, setting to 1");
m_GridSizeZ = 1;
}
- size_t NumStructuresPerQuery = (size_t)(((m_MaxStructureSizeX + m_MaxOffsetX) / m_GridSizeX + 1) * ((m_MaxStructureSizeZ + m_MaxOffsetZ) / m_GridSizeZ + 1));
+ size_t NumStructuresPerQuery = static_cast<size_t>(((m_MaxStructureSizeX + m_MaxOffsetX) / m_GridSizeX + 1) * ((m_MaxStructureSizeZ + m_MaxOffsetZ) / m_GridSizeZ + 1));
if (NumStructuresPerQuery > m_MaxCacheSize)
{
m_MaxCacheSize = NumStructuresPerQuery * 4;
LOGINFO(
"cGridStructGen: The cache size is too small (%u), increasing the cache size to %u to avoid inefficiency.",
- (unsigned)a_MaxCacheSize, (unsigned)m_MaxCacheSize
+ static_cast<unsigned>(a_MaxCacheSize), static_cast<unsigned>(m_MaxCacheSize)
);
}
}
diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp
index 1482234f0..88dade240 100644
--- a/src/Generating/MineShafts.cpp
+++ b/src/Generating/MineShafts.cpp
@@ -542,7 +542,7 @@ cMineShaft * cMineShaftCorridor::CreateAndFit(
{
cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ);
BoundingBox.p2.y += 3;
- int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7;
+ int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + static_cast<int>(a_ParentSystem.m_MineShafts.size()), a_PivotZ) / 7;
int NumSegments = 2 + (rnd) % (MAX_SEGMENTS - 1); // 2 .. MAX_SEGMENTS
switch (a_Direction)
{
@@ -795,7 +795,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
)
{
a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta);
- cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z);
+ cChestEntity * ChestEntity = static_cast<cChestEntity *>(a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z));
ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST));
cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4);
@@ -985,7 +985,7 @@ cMineShaft * cMineShaftCrossing::CreateAndFit(
)
{
cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ);
- int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7;
+ int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + static_cast<int>(a_ParentSystem.m_MineShafts.size()), a_PivotZ) / 7;
BoundingBox.p2.y += 3;
if ((rnd % 4) < 2)
{
@@ -1126,7 +1126,7 @@ cMineShaft * cMineShaftStaircase::CreateAndFit(
cNoise & a_Noise
)
{
- int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7;
+ int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + static_cast<int>(a_ParentSystem.m_MineShafts.size()), a_PivotZ) / 7;
cCuboid Box;
switch (a_Direction)
{
diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp
index f35555efd..d29ab8cd1 100644
--- a/src/Generating/NetherFortGen.cpp
+++ b/src/Generating/NetherFortGen.cpp
@@ -36,7 +36,7 @@ public:
int BlockY = 64;
// Generate pieces:
- for (int i = 0; m_Pieces.size() < (size_t)(a_MaxDepth * a_MaxDepth / 8 + a_MaxDepth); i++)
+ for (int i = 0; m_Pieces.size() < static_cast<size_t>(a_MaxDepth * a_MaxDepth / 8 + a_MaxDepth); i++)
{
cBFSPieceGenerator pg(cNetherFortGen::m_PiecePool, a_Seed + i);
pg.PlacePieces(a_OriginX, BlockY, a_OriginZ, a_MaxDepth, m_Pieces);
@@ -55,7 +55,7 @@ public:
{
for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
- const cPrefab & Prefab = (const cPrefab &)((*itr)->GetPiece());
+ const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece());
Prefab.Draw(a_Chunk, *itr);
} // for itr - m_PlacedPieces[]
}
diff --git a/src/Generating/POCPieceGenerator.cpp b/src/Generating/POCPieceGenerator.cpp
index 6e7e74d7a..834e3887f 100644
--- a/src/Generating/POCPieceGenerator.cpp
+++ b/src/Generating/POCPieceGenerator.cpp
@@ -32,7 +32,7 @@ public:
/** Imprints the piece in the specified chunk. Assumes they intersect. */
- void ImprintInChunk(cChunkDesc & a_ChunkDesc, const Vector3i & a_Pos, int a_NumCCWRotations)
+ void ImprintInChunk(cChunkDesc & a_ChunkDesc, const Vector3i & a_Pos, int a_NumCCWRotations) const
{
int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
@@ -227,7 +227,7 @@ void cPOCPieceGenerator::GenFinish(cChunkDesc & a_ChunkDesc)
continue;
}
- ((cPOCPiece &)(*itr)->GetPiece()).ImprintInChunk(a_ChunkDesc, Pos, (*itr)->GetNumCCWRotations());
+ (static_cast<const cPOCPiece &>((*itr)->GetPiece())).ImprintInChunk(a_ChunkDesc, Pos, (*itr)->GetNumCCWRotations());
} // for itr - m_Pieces[]
a_ChunkDesc.UpdateHeightmap();
}
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp
index b58a5394d..14a9da39d 100644
--- a/src/Generating/PieceGenerator.cpp
+++ b/src/Generating/PieceGenerator.cpp
@@ -394,9 +394,9 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i
int NumRotations = 1;
for (size_t i = 1; i < ARRAYCOUNT(Rotations); i++)
{
- if (StartingPiece->CanRotateCCW((int)i))
+ if (StartingPiece->CanRotateCCW(static_cast<int>(i)))
{
- Rotations[NumRotations] = (int)i;
+ Rotations[NumRotations] = static_cast<int>(i);
NumRotations += 1;
}
}
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index 761986690..1de0346bd 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -348,13 +348,13 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
LOGWARNING("Bad prefab CharMap definition line: \"%s\", skipping.", itr->c_str());
continue;
}
- unsigned char Src = (unsigned char)CharDef[0][0];
+ unsigned char Src = static_cast<unsigned char>(CharDef[0][0]);
ASSERT(a_CharMapOut[Src].m_BlockMeta == 16); // This letter has not been assigned yet?
- a_CharMapOut[Src].m_BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str());
+ a_CharMapOut[Src].m_BlockType = static_cast<BLOCKTYPE>(atoi(CharDef[1].c_str()));
NIBBLETYPE BlockMeta = 0;
if ((NumElements >= 3) && !CharDef[2].empty())
{
- BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str());
+ BlockMeta = static_cast<NIBBLETYPE>(atoi(CharDef[2].c_str()));
ASSERT((BlockMeta <= 15));
}
a_CharMapOut[Src].m_BlockMeta = BlockMeta;
@@ -372,7 +372,7 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma
{
for (int z = 0; z < m_Size.z; z++)
{
- const unsigned char * BlockImage = (const unsigned char *)a_BlockImage + y * m_Size.x * m_Size.z + z * m_Size.x;
+ const unsigned char * BlockImage = reinterpret_cast<const unsigned char *>(a_BlockImage + y * m_Size.x * m_Size.z + z * m_Size.x);
for (int x = 0; x < m_Size.x; x++)
{
const sBlockTypeDef & MappedValue = a_CharMap[BlockImage[x]];
@@ -424,7 +424,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
m_Connectors.push_back(cPiece::cConnector(
atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos
atoi(Defs[0].c_str()), // Connector type
- (eBlockFace)BlockFace
+ static_cast<eBlockFace>(BlockFace)
));
} // for itr - Lines[]
}
diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp
index 895555ef8..e4df8efa8 100644
--- a/src/Generating/PrefabPiecePool.cpp
+++ b/src/Generating/PrefabPiecePool.cpp
@@ -85,7 +85,7 @@ void cPrefabPiecePool::AddStartingPieceDefs(const cPrefab::sDef * a_StartingPiec
void cPrefabPiecePool::AddToPerConnectorMap(cPrefab * a_Prefab)
{
- cPiece::cConnectors Connectors = ((const cPiece *)a_Prefab)->GetConnectors();
+ cPiece::cConnectors Connectors = (static_cast<const cPiece *>(a_Prefab))->GetConnectors();
for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr)
{
m_PiecesByConnector[itr->m_Type].push_back(a_Prefab);
@@ -122,7 +122,7 @@ cPieces cPrefabPiecePool::GetStartingPieces(void)
int cPrefabPiecePool::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece)
{
- return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
+ return (static_cast<const cPrefab &>(a_NewPiece)).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
}
@@ -131,7 +131,7 @@ int cPrefabPiecePool::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const c
int cPrefabPiecePool::GetStartingPieceWeight(const cPiece & a_NewPiece)
{
- return ((const cPrefab &)a_NewPiece).GetDefaultWeight();
+ return (static_cast<const cPrefab &>(a_NewPiece)).GetDefaultWeight();
}
diff --git a/src/Generating/RainbowRoadsGen.cpp b/src/Generating/RainbowRoadsGen.cpp
index fd4a81692..03400556a 100644
--- a/src/Generating/RainbowRoadsGen.cpp
+++ b/src/Generating/RainbowRoadsGen.cpp
@@ -76,7 +76,7 @@ protected:
{
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
- cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
+ const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece());
Prefab.Draw(a_Chunk, *itr);
} // for itr - m_PlacedPieces[]
}
diff --git a/src/Generating/TestRailsGen.cpp b/src/Generating/TestRailsGen.cpp
index 8256b55a0..72317eb67 100644
--- a/src/Generating/TestRailsGen.cpp
+++ b/src/Generating/TestRailsGen.cpp
@@ -76,7 +76,7 @@ protected:
{
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
- cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
+ const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece());
Prefab.Draw(a_Chunk, *itr);
} // for itr - m_PlacedPieces[]
}
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
index 014fdf1f2..c8bbab12f 100644
--- a/src/Generating/Trees.cpp
+++ b/src/Generating/Trees.cpp
@@ -130,7 +130,7 @@ inline void PushSomeColumns(int a_BlockX, int a_Height, int a_BlockZ, int a_Colu
{
int x = a_BlockX + a_Coords[i].x;
int z = a_BlockZ + a_Coords[i].z;
- if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height + (int)i, z + 64 * a_Seq) <= a_Chance)
+ if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height + static_cast<int>(i), z + 64 * a_Seq) <= a_Chance)
{
for (int j = 0; j < a_ColumnHeight; j++)
{
@@ -843,7 +843,7 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise
{
break;
}
- ASSERT((size_t)LayerSize < ARRAYCOUNT(BigOs));
+ ASSERT(static_cast<size_t>(LayerSize) < ARRAYCOUNT(BigOs));
PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigOs[LayerSize].Coords, BigOs[LayerSize].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
h--;
}
diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp
index dbc4aef1b..c5066ca1b 100644
--- a/src/Generating/UnderwaterBaseGen.cpp
+++ b/src/Generating/UnderwaterBaseGen.cpp
@@ -76,7 +76,7 @@ protected:
{
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
- cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
+ const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece());
Prefab.Draw(a_Chunk, *itr);
} // for itr - m_PlacedPieces[]
}
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp
index c0f1d4c8f..488497ac1 100644
--- a/src/Generating/VillageGen.cpp
+++ b/src/Generating/VillageGen.cpp
@@ -93,7 +93,7 @@ public:
return 0;
}
- return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
+ return static_cast<const cPrefab &>(a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
}
};
@@ -141,7 +141,7 @@ public:
// If the central piece should be moved to ground, move it, and
// check all of its dependents and move those that are strictly connector-driven based on its new Y coord:
- if (((cPrefab &)m_Pieces[0]->GetPiece()).ShouldMoveToGround())
+ if (static_cast<const cPrefab &>(m_Pieces[0]->GetPiece()).ShouldMoveToGround())
{
int OrigPosY = m_Pieces[0]->GetCoords().y;
PlacePieceOnGround(*m_Pieces[0]);
@@ -197,7 +197,7 @@ protected:
m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap);
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
- cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
+ const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece());
if ((*itr)->GetPiece().GetSize().y == 1)
{
// It's a road, special handling (change top terrain blocks to m_RoadBlock)
@@ -319,7 +319,7 @@ protected:
{
if (
(a_PlacedPieces[i]->GetParent() == Pivot) && // It is a direct dependant of the pivot
- !((const cPrefab &)a_PlacedPieces[i]->GetPiece()).ShouldMoveToGround() // It attaches strictly by connectors
+ !(static_cast<const cPrefab &>(a_PlacedPieces[i]->GetPiece())).ShouldMoveToGround() // It attaches strictly by connectors
)
{
a_PlacedPieces[i]->MoveToGroundBy(a_HeightDifference);